#ifndef _EFL_CANVAS_LAYOUT_PART_EO_H_ #define _EFL_CANVAS_LAYOUT_PART_EO_H_ #ifndef _EFL_CANVAS_LAYOUT_PART_EO_CLASS_TYPE #define _EFL_CANVAS_LAYOUT_PART_EO_CLASS_TYPE typedef Eo Efl_Canvas_Layout_Part; #endif #ifndef _EFL_CANVAS_LAYOUT_PART_EO_TYPES #define _EFL_CANVAS_LAYOUT_PART_EO_TYPES #endif #ifdef EFL_BETA_API_SUPPORT /** * @brief Common class for part proxy objects for @ref Efl_Canvas_Layout. * * As an @ref Efl_Part implementation class, all objects of this class are * meant to be used for one and only one function call. In pseudo-code, the use * of object of this type looks like the following: rect = * layout.part("somepart").geometry_get(); * * @ingroup Efl_Canvas_Layout_Part */ #define EFL_CANVAS_LAYOUT_PART_CLASS efl_canvas_layout_part_class_get() EAPI EAPI_WEAK const Efl_Class *efl_canvas_layout_part_class_get(void) EINA_CONST; /** * @brief The name and value of the current state of this part (read-only). * * This is the state name as it appears in EDC description blocks. A state has * both a name and a value (double). The default state is "default" 0.0, but * this function will return "" if the part is invalid. * * @param[in] obj The object. * @param[out] state The name of the state. * @param[out] val The value of the state. * * @ingroup Efl_Canvas_Layout_Part */ EAPI EAPI_WEAK void efl_canvas_layout_part_state_get(const Eo *obj, const char **state, double *val); #endif /* EFL_BETA_API_SUPPORT */ #endif