#ifndef _EFL_UI_ALERT_POPUP_EO_H_ #define _EFL_UI_ALERT_POPUP_EO_H_ #ifndef _EFL_UI_ALERT_POPUP_EO_CLASS_TYPE #define _EFL_UI_ALERT_POPUP_EO_CLASS_TYPE typedef Eo Efl_Ui_Alert_Popup; #endif #ifndef _EFL_UI_ALERT_POPUP_EO_TYPES #define _EFL_UI_ALERT_POPUP_EO_TYPES /** Defines the type of the alert button. * * @since 1.23 * * @ingroup Efl_Ui_Alert_Popup_Button */ typedef enum { EFL_UI_ALERT_POPUP_BUTTON_POSITIVE = 0, /**< Button having positive meaning. * E.g. "Yes". * * @since 1.23 */ EFL_UI_ALERT_POPUP_BUTTON_NEGATIVE, /**< Button having negative meaning. E.g. * "No". * * @since 1.23 */ EFL_UI_ALERT_POPUP_BUTTON_USER /**< Button having user-defined meaning. E.g. * "More information". * * @since 1.23 */ } Efl_Ui_Alert_Popup_Button; /** Information for @[Efl.Ui.Alert_Popup.button,clicked] event. * * @since 1.23 * * @ingroup Efl_Ui_Alert_Popup_Button_Clicked_Event */ typedef struct _Efl_Ui_Alert_Popup_Button_Clicked_Event { Efl_Ui_Alert_Popup_Button button_type; /**< Clicked button type. * * @since 1.23 */ } Efl_Ui_Alert_Popup_Button_Clicked_Event; #endif /** * @brief A variant of @ref Efl_Ui_Popup which uses a layout containing a * content object and a variable number of buttons (up to 3 total). * * An Alert_Popup is a popup which can be used when an application requires * user interaction. It provides functionality for easily creating button * objects on the popup and passing information about which button has been * pressed to the button event callback. * * @since 1.23 * * @ingroup Efl_Ui_Alert_Popup */ #define EFL_UI_ALERT_POPUP_CLASS efl_ui_alert_popup_class_get() EAPI EAPI_WEAK const Efl_Class *efl_ui_alert_popup_class_get(void) EINA_CONST; /** * @brief This property changes the text and icon for the specified button * object. * * When set, the Alert_Popup will create a button for the specified type if it * does not yet exist. The button's content and text will be set using the * passed values. * * Exactly one button may exist for each @ref Efl_Ui_Alert_Popup_Button type. * Repeated calls to set values for the same button type will overwrite * previous values. * * By default, no buttons are created. Once a button is added to the Popup * using this property it cannot be removed. * * @param[in] obj The object. * @param[in] type Alert_Popup button type. * @param[in] text Text of the specified button type. * @param[in] icon Visual to use as an icon for the specified button type. * * @since 1.23 * * @ingroup Efl_Ui_Alert_Popup */ EAPI EAPI_WEAK void efl_ui_alert_popup_button_set(Eo *obj, Efl_Ui_Alert_Popup_Button type, const char *text, Efl_Canvas_Object *icon); EAPI EAPI_WEAK extern const Efl_Event_Description _EFL_UI_ALERT_POPUP_EVENT_BUTTON_CLICKED; /** Called when an Alert_Popup button was clicked. * @return Efl_Ui_Alert_Popup_Button_Clicked_Event * * @since 1.23 * * @ingroup Efl_Ui_Alert_Popup */ #define EFL_UI_ALERT_POPUP_EVENT_BUTTON_CLICKED (&(_EFL_UI_ALERT_POPUP_EVENT_BUTTON_CLICKED)) #endif