#ifndef EFL_UI_VIDEO_EO_HH #define EFL_UI_VIDEO_EO_HH #include extern "C" { #include "efl_access_action.eo.h" #include "efl_access_component.eo.h" #include "efl_access_object.eo.h" #include "efl_access_widget_action.eo.h" #include "efl_canvas_animation.eo.h" #include "efl_canvas_group.eo.h" #include "efl_canvas_object.eo.h" #include "efl_canvas_object_animation.eo.h" #include "efl_canvas_pointer.eo.h" #include "efl_class.eo.h" #include "efl_container.eo.h" #include "efl_content.eo.h" #include "efl_file.eo.h" #include "efl_gfx_color.eo.h" #include "efl_gfx_entity.eo.h" #include "efl_gfx_filter.eo.h" #include "efl_gfx_hint.eo.h" #include "efl_gfx_mapping.eo.h" #include "efl_gfx_stack.eo.h" #include "efl_input_device.eo.h" #include "efl_input_focus.eo.h" #include "efl_input_hold.eo.h" #include "efl_input_interface.eo.h" #include "efl_input_key.eo.h" #include "efl_input_pointer.eo.h" #include "efl_layout_calc.eo.h" #include "efl_layout_group.eo.h" #include "efl_layout_signal.eo.h" #include "efl_loop.eo.h" #include "efl_loop_consumer.eo.h" #include "efl_model.eo.h" #include "efl_object.eo.h" #include "efl_part.eo.h" #include "efl_player.eo.h" #include "efl_ui_dnd.eo.h" #include "efl_ui_factory.eo.h" #include "efl_ui_factory_bind.eo.h" #include "efl_ui_focus_manager.eo.h" #include "efl_ui_focus_object.eo.h" #include "efl_ui_i18n.eo.h" #include "efl_ui_l10n.eo.h" #include "efl_ui_layout_base.eo.h" #include "efl_ui_property_bind.eo.h" #include "efl_ui_selection.eo.h" #include "efl_ui_video.eo.h" #include "efl_ui_view.eo.h" #include "efl_ui_widget.eo.h" } #include #include #include "efl_access_action.eo.hh" #include "efl_access_component.eo.hh" #include "efl_access_object.eo.hh" #include "efl_access_widget_action.eo.hh" #include "efl_canvas_animation.eo.hh" #include "efl_canvas_group.eo.hh" #include "efl_canvas_object.eo.hh" #include "efl_canvas_object_animation.eo.hh" #include "efl_canvas_pointer.eo.hh" #include "efl_class.eo.hh" #include "efl_container.eo.hh" #include "efl_content.eo.hh" #include "efl_file.eo.hh" #include "efl_gfx_color.eo.hh" #include "efl_gfx_entity.eo.hh" #include "efl_gfx_filter.eo.hh" #include "efl_gfx_hint.eo.hh" #include "efl_gfx_mapping.eo.hh" #include "efl_gfx_stack.eo.hh" #include "efl_input_device.eo.hh" #include "efl_input_focus.eo.hh" #include "efl_input_hold.eo.hh" #include "efl_input_interface.eo.hh" #include "efl_input_key.eo.hh" #include "efl_input_pointer.eo.hh" #include "efl_layout_calc.eo.hh" #include "efl_layout_group.eo.hh" #include "efl_layout_signal.eo.hh" #include "efl_loop.eo.hh" #include "efl_loop_consumer.eo.hh" #include "efl_model.eo.hh" #include "efl_object.eo.hh" #include "efl_part.eo.hh" #include "efl_player.eo.hh" #include "efl_ui_dnd.eo.hh" #include "efl_ui_factory.eo.hh" #include "efl_ui_factory_bind.eo.hh" #include "efl_ui_focus_manager.eo.hh" #include "efl_ui_focus_object.eo.hh" #include "efl_ui_i18n.eo.hh" #include "efl_ui_l10n.eo.hh" #include "efl_ui_layout_base.eo.hh" #include "efl_ui_property_bind.eo.hh" #include "efl_ui_selection.eo.hh" #include "efl_ui_view.eo.hh" #include "efl_ui_widget.eo.hh" #ifndef EFL_UI_VIDEO_FWD_GUARD #define EFL_UI_VIDEO_FWD_GUARD namespace efl { namespace ui { struct Video; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Video> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Video&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Video const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Video const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_ACTION_FWD_GUARD #define EFL_ACCESS_ACTION_FWD_GUARD namespace efl { namespace access { struct Action; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_WIDGET_ACTION_FWD_GUARD #define EFL_ACCESS_WIDGET_ACTION_FWD_GUARD namespace efl { namespace access { namespace widget { struct Action; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_ANIMATION_FWD_GUARD #define EFL_CANVAS_ANIMATION_FWD_GUARD namespace efl { namespace canvas { struct Animation; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation const&> : ::std::true_type {}; } } #endif #ifndef EFL_LAYOUT_CALC_FWD_GUARD #define EFL_LAYOUT_CALC_FWD_GUARD namespace efl { namespace layout { struct Calc; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Calc> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Calc&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Calc const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Calc const&> : ::std::true_type {}; } } #endif #ifndef EFL_CLASS_FWD_GUARD #define EFL_CLASS_FWD_GUARD namespace efl { struct Class; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class const&> : ::std::true_type {}; } } #endif #ifndef EFL_CONTAINER_FWD_GUARD #define EFL_CONTAINER_FWD_GUARD namespace efl { struct Container; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Container> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Container&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Container const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Container const&> : ::std::true_type {}; } } #endif #ifndef EFL_CONTENT_FWD_GUARD #define EFL_CONTENT_FWD_GUARD namespace efl { struct Content; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content const&> : ::std::true_type {}; } } #endif #ifndef EFL_FILE_FWD_GUARD #define EFL_FILE_FWD_GUARD namespace efl { struct File; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::File> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::File&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::File const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::File const&> : ::std::true_type {}; } } #endif #ifndef EFL_MODEL_FWD_GUARD #define EFL_MODEL_FWD_GUARD namespace efl { struct Model; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_COMPONENT_FWD_GUARD #define EFL_ACCESS_COMPONENT_FWD_GUARD namespace efl { namespace access { struct Component; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_DND_FWD_GUARD #define EFL_UI_DND_FWD_GUARD namespace efl { namespace ui { struct Dnd; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd const&> : ::std::true_type {}; } } #endif #ifndef EFL_OBJECT_FWD_GUARD #define EFL_OBJECT_FWD_GUARD namespace efl { struct Object; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_PART_FWD_GUARD #define EFL_PART_FWD_GUARD namespace efl { struct Part; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part const&> : ::std::true_type {}; } } #endif #ifndef EFL_PLAYER_FWD_GUARD #define EFL_PLAYER_FWD_GUARD namespace efl { struct Player; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Player> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Player&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Player const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Player const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_OBJECT_FWD_GUARD #define EFL_ACCESS_OBJECT_FWD_GUARD namespace efl { namespace access { struct Object; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_COLOR_FWD_GUARD #define EFL_GFX_COLOR_FWD_GUARD namespace efl { namespace gfx { struct Color; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_DEVICE_FWD_GUARD #define EFL_INPUT_DEVICE_FWD_GUARD namespace efl { namespace input { struct Device; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_ENTITY_FWD_GUARD #define EFL_GFX_ENTITY_FWD_GUARD namespace efl { namespace gfx { struct Entity; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FACTORY_FWD_GUARD #define EFL_UI_FACTORY_FWD_GUARD namespace efl { namespace ui { struct Factory; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FACTORY_BIND_FWD_GUARD #define EFL_UI_FACTORY_BIND_FWD_GUARD namespace efl { namespace ui { struct Factory_Bind; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory_Bind> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory_Bind&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory_Bind const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Factory_Bind const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_FILTER_FWD_GUARD #define EFL_GFX_FILTER_FWD_GUARD namespace efl { namespace gfx { struct Filter; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_FOCUS_FWD_GUARD #define EFL_INPUT_FOCUS_FWD_GUARD namespace efl { namespace input { struct Focus; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus const&> : ::std::true_type {}; } } #endif #ifndef EFL_LOOP_FWD_GUARD #define EFL_LOOP_FWD_GUARD namespace efl { struct Loop; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop const&> : ::std::true_type {}; } } #endif #ifndef EFL_LOOP_CONSUMER_FWD_GUARD #define EFL_LOOP_CONSUMER_FWD_GUARD namespace efl { struct Loop_Consumer; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer const&> : ::std::true_type {}; } } #endif #ifndef EFL_OBJECT_FWD_GUARD #define EFL_OBJECT_FWD_GUARD namespace efl { struct Object; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_GROUP_FWD_GUARD #define EFL_CANVAS_GROUP_FWD_GUARD namespace efl { namespace canvas { struct Group; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group const&> : ::std::true_type {}; } } #endif #ifndef EFL_LAYOUT_GROUP_FWD_GUARD #define EFL_LAYOUT_GROUP_FWD_GUARD namespace efl { namespace layout { struct Group; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Group> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Group&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Group const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Group const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_HINT_FWD_GUARD #define EFL_GFX_HINT_FWD_GUARD namespace efl { namespace gfx { struct Hint; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_I18N_FWD_GUARD #define EFL_UI_I18N_FWD_GUARD namespace efl { namespace ui { struct I18n; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_MAPPING_FWD_GUARD #define EFL_GFX_MAPPING_FWD_GUARD namespace efl { namespace gfx { struct Mapping; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_HOLD_FWD_GUARD #define EFL_INPUT_HOLD_FWD_GUARD namespace efl { namespace input { struct Hold; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_INTERFACE_FWD_GUARD #define EFL_INPUT_INTERFACE_FWD_GUARD namespace efl { namespace input { struct Interface; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_KEY_FWD_GUARD #define EFL_INPUT_KEY_FWD_GUARD namespace efl { namespace input { struct Key; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_L10N_FWD_GUARD #define EFL_UI_L10N_FWD_GUARD namespace efl { namespace ui { struct L10n; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FOCUS_MANAGER_FWD_GUARD #define EFL_UI_FOCUS_MANAGER_FWD_GUARD namespace efl { namespace ui { namespace focus { struct Manager; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_OBJECT_FWD_GUARD #define EFL_CANVAS_OBJECT_FWD_GUARD namespace efl { namespace canvas { struct Object; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_OBJECT_ANIMATION_FWD_GUARD #define EFL_CANVAS_OBJECT_ANIMATION_FWD_GUARD namespace efl { namespace canvas { struct Object_Animation; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_POINTER_FWD_GUARD #define EFL_CANVAS_POINTER_FWD_GUARD namespace efl { namespace canvas { struct Pointer; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_STACK_FWD_GUARD #define EFL_GFX_STACK_FWD_GUARD namespace efl { namespace gfx { struct Stack; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_POINTER_FWD_GUARD #define EFL_INPUT_POINTER_FWD_GUARD namespace efl { namespace input { struct Pointer; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer const&> : ::std::true_type {}; } } #endif #ifndef EFL_LAYOUT_SIGNAL_FWD_GUARD #define EFL_LAYOUT_SIGNAL_FWD_GUARD namespace efl { namespace layout { struct Signal; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Signal> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Signal&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Signal const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::layout::Signal const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_STACK_FWD_GUARD #define EFL_GFX_STACK_FWD_GUARD namespace efl { namespace gfx { struct Stack; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_LAYOUT_BASE_FWD_GUARD #define EFL_UI_LAYOUT_BASE_FWD_GUARD namespace efl { namespace ui { struct Layout_Base; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Layout_Base> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Layout_Base&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Layout_Base const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Layout_Base const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_PROPERTY_BIND_FWD_GUARD #define EFL_UI_PROPERTY_BIND_FWD_GUARD namespace efl { namespace ui { struct Property_Bind; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_SELECTION_FWD_GUARD #define EFL_UI_SELECTION_FWD_GUARD namespace efl { namespace ui { struct Selection; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_VIEW_FWD_GUARD #define EFL_UI_VIEW_FWD_GUARD namespace efl { namespace ui { struct View; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FOCUS_OBJECT_FWD_GUARD #define EFL_UI_FOCUS_OBJECT_FWD_GUARD namespace efl { namespace ui { namespace focus { struct Object; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wignored-qualifiers" namespace eo_cxx { namespace efl { namespace ui { struct Video { #ifdef EFL_BETA_API_SUPPORT ::efl::eolian::return_traits::type remember_position_get() const; #endif #ifdef EFL_BETA_API_SUPPORT ::efl::eolian::return_traits::type remember_position_set( ::efl::eolian::in_traits::type remember) const; #endif #ifdef EFL_BETA_API_SUPPORT ::efl::eolian::return_traits< ::efl::canvas::Object>::type emotion_get() const; #endif #ifdef EFL_BETA_API_SUPPORT ::efl::eolian::return_traits< ::efl::eina::string_view>::type title_get() const; #endif static Efl_Class const* _eo_class() { return EFL_UI_VIDEO_CLASS; } Eo* _eo_ptr() const { return *(reinterpret_cast(const_cast