#ifndef EFL_UI_WIN_INLINED_EO_HH #define EFL_UI_WIN_INLINED_EO_HH #include extern "C" { #include "efl_access_action.eo.h" #include "efl_access_component.eo.h" #include "efl_access_object.eo.h" #include "efl_access_widget_action.eo.h" #include "efl_access_window.eo.h" #include "efl_canvas_animation.eo.h" #include "efl_canvas_group.eo.h" #include "efl_canvas_object.eo.h" #include "efl_canvas_object_animation.eo.h" #include "efl_canvas_pointer.eo.h" #include "efl_canvas_scene.eo.h" #include "efl_class.eo.h" #include "efl_config.eo.h" #include "efl_content.eo.h" #include "efl_gfx_color.eo.h" #include "efl_gfx_entity.eo.h" #include "efl_gfx_filter.eo.h" #include "efl_gfx_hint.eo.h" #include "efl_gfx_mapping.eo.h" #include "efl_gfx_stack.eo.h" #include "efl_input_device.eo.h" #include "efl_input_focus.eo.h" #include "efl_input_hold.eo.h" #include "efl_input_interface.eo.h" #include "efl_input_key.eo.h" #include "efl_input_pointer.eo.h" #include "efl_input_state.eo.h" #include "efl_loop.eo.h" #include "efl_loop_consumer.eo.h" #include "efl_model.eo.h" #include "efl_object.eo.h" #include "efl_part.eo.h" #include "efl_screen.eo.h" #include "efl_text.eo.h" #include "efl_ui_dnd.eo.h" #include "efl_ui_focus_manager.eo.h" #include "efl_ui_focus_manager_window_root.eo.h" #include "efl_ui_focus_object.eo.h" #include "efl_ui_i18n.eo.h" #include "efl_ui_l10n.eo.h" #include "efl_ui_property_bind.eo.h" #include "efl_ui_selection.eo.h" #include "efl_ui_view.eo.h" #include "efl_ui_widget.eo.h" #include "efl_ui_widget_focus_manager.eo.h" #include "efl_ui_win.eo.h" #include "efl_ui_win_inlined.eo.h" } #include #include #include "efl_access_action.eo.hh" #include "efl_access_component.eo.hh" #include "efl_access_object.eo.hh" #include "efl_access_widget_action.eo.hh" #include "efl_access_window.eo.hh" #include "efl_canvas_animation.eo.hh" #include "efl_canvas_group.eo.hh" #include "efl_canvas_object.eo.hh" #include "efl_canvas_object_animation.eo.hh" #include "efl_canvas_pointer.eo.hh" #include "efl_canvas_scene.eo.hh" #include "efl_class.eo.hh" #include "efl_config.eo.hh" #include "efl_content.eo.hh" #include "efl_gfx_color.eo.hh" #include "efl_gfx_entity.eo.hh" #include "efl_gfx_filter.eo.hh" #include "efl_gfx_hint.eo.hh" #include "efl_gfx_mapping.eo.hh" #include "efl_gfx_stack.eo.hh" #include "efl_input_device.eo.hh" #include "efl_input_focus.eo.hh" #include "efl_input_hold.eo.hh" #include "efl_input_interface.eo.hh" #include "efl_input_key.eo.hh" #include "efl_input_pointer.eo.hh" #include "efl_input_state.eo.hh" #include "efl_loop.eo.hh" #include "efl_loop_consumer.eo.hh" #include "efl_model.eo.hh" #include "efl_object.eo.hh" #include "efl_part.eo.hh" #include "efl_screen.eo.hh" #include "efl_text.eo.hh" #include "efl_ui_dnd.eo.hh" #include "efl_ui_focus_manager.eo.hh" #include "efl_ui_focus_manager_window_root.eo.hh" #include "efl_ui_focus_object.eo.hh" #include "efl_ui_i18n.eo.hh" #include "efl_ui_l10n.eo.hh" #include "efl_ui_property_bind.eo.hh" #include "efl_ui_selection.eo.hh" #include "efl_ui_view.eo.hh" #include "efl_ui_widget.eo.hh" #include "efl_ui_widget_focus_manager.eo.hh" #include "efl_ui_win.eo.hh" #ifndef EFL_UI_WIN_INLINED_FWD_GUARD #define EFL_UI_WIN_INLINED_FWD_GUARD namespace efl { namespace ui { struct Win_Inlined; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win_Inlined> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win_Inlined&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win_Inlined const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win_Inlined const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_ACTION_FWD_GUARD #define EFL_ACCESS_ACTION_FWD_GUARD namespace efl { namespace access { struct Action; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Action const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_WIDGET_ACTION_FWD_GUARD #define EFL_ACCESS_WIDGET_ACTION_FWD_GUARD namespace efl { namespace access { namespace widget { struct Action; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::widget::Action const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_ANIMATION_FWD_GUARD #define EFL_CANVAS_ANIMATION_FWD_GUARD namespace efl { namespace canvas { struct Animation; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Animation const&> : ::std::true_type {}; } } #endif #ifndef EFL_CLASS_FWD_GUARD #define EFL_CLASS_FWD_GUARD namespace efl { struct Class; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Class const&> : ::std::true_type {}; } } #endif #ifndef EFL_CONFIG_FWD_GUARD #define EFL_CONFIG_FWD_GUARD namespace efl { struct Config; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Config> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Config&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Config const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Config const&> : ::std::true_type {}; } } #endif #ifndef EFL_CONTENT_FWD_GUARD #define EFL_CONTENT_FWD_GUARD namespace efl { struct Content; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Content const&> : ::std::true_type {}; } } #endif #ifndef EFL_MODEL_FWD_GUARD #define EFL_MODEL_FWD_GUARD namespace efl { struct Model; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Model const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_COMPONENT_FWD_GUARD #define EFL_ACCESS_COMPONENT_FWD_GUARD namespace efl { namespace access { struct Component; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Component const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_DEVICE_FWD_GUARD #define EFL_INPUT_DEVICE_FWD_GUARD namespace efl { namespace input { struct Device; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_DND_FWD_GUARD #define EFL_UI_DND_FWD_GUARD namespace efl { namespace ui { struct Dnd; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Dnd const&> : ::std::true_type {}; } } #endif #ifndef EFL_OBJECT_FWD_GUARD #define EFL_OBJECT_FWD_GUARD namespace efl { struct Object; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_PART_FWD_GUARD #define EFL_PART_FWD_GUARD namespace efl { struct Part; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Part const&> : ::std::true_type {}; } } #endif #ifndef EFL_SCREEN_FWD_GUARD #define EFL_SCREEN_FWD_GUARD namespace efl { struct Screen; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Screen> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Screen&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Screen const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Screen const&> : ::std::true_type {}; } } #endif #ifndef EFL_TEXT_FWD_GUARD #define EFL_TEXT_FWD_GUARD namespace efl { struct Text; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Text> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Text&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Text const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Text const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_OBJECT_FWD_GUARD #define EFL_ACCESS_OBJECT_FWD_GUARD namespace efl { namespace access { struct Object; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_ACCESS_WINDOW_FWD_GUARD #define EFL_ACCESS_WINDOW_FWD_GUARD namespace efl { namespace access { struct Window; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Window> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Window&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Window const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::access::Window const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_COLOR_FWD_GUARD #define EFL_GFX_COLOR_FWD_GUARD namespace efl { namespace gfx { struct Color; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Color const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_DEVICE_FWD_GUARD #define EFL_INPUT_DEVICE_FWD_GUARD namespace efl { namespace input { struct Device; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Device const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_ENTITY_FWD_GUARD #define EFL_GFX_ENTITY_FWD_GUARD namespace efl { namespace gfx { struct Entity; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Entity const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_FILTER_FWD_GUARD #define EFL_GFX_FILTER_FWD_GUARD namespace efl { namespace gfx { struct Filter; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Filter const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_FOCUS_FWD_GUARD #define EFL_INPUT_FOCUS_FWD_GUARD namespace efl { namespace input { struct Focus; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Focus const&> : ::std::true_type {}; } } #endif #ifndef EFL_LOOP_FWD_GUARD #define EFL_LOOP_FWD_GUARD namespace efl { struct Loop; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop const&> : ::std::true_type {}; } } #endif #ifndef EFL_LOOP_CONSUMER_FWD_GUARD #define EFL_LOOP_CONSUMER_FWD_GUARD namespace efl { struct Loop_Consumer; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Loop_Consumer const&> : ::std::true_type {}; } } #endif #ifndef EFL_OBJECT_FWD_GUARD #define EFL_OBJECT_FWD_GUARD namespace efl { struct Object; } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_GROUP_FWD_GUARD #define EFL_CANVAS_GROUP_FWD_GUARD namespace efl { namespace canvas { struct Group; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Group const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_HINT_FWD_GUARD #define EFL_GFX_HINT_FWD_GUARD namespace efl { namespace gfx { struct Hint; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Hint const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_HOLD_FWD_GUARD #define EFL_INPUT_HOLD_FWD_GUARD namespace efl { namespace input { struct Hold; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_I18N_FWD_GUARD #define EFL_UI_I18N_FWD_GUARD namespace efl { namespace ui { struct I18n; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::I18n const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_MAPPING_FWD_GUARD #define EFL_GFX_MAPPING_FWD_GUARD namespace efl { namespace gfx { struct Mapping; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Mapping const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_HOLD_FWD_GUARD #define EFL_INPUT_HOLD_FWD_GUARD namespace efl { namespace input { struct Hold; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Hold const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_INTERFACE_FWD_GUARD #define EFL_INPUT_INTERFACE_FWD_GUARD namespace efl { namespace input { struct Interface; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Interface const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_KEY_FWD_GUARD #define EFL_INPUT_KEY_FWD_GUARD namespace efl { namespace input { struct Key; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Key const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_L10N_FWD_GUARD #define EFL_UI_L10N_FWD_GUARD namespace efl { namespace ui { struct L10n; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::L10n const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FOCUS_MANAGER_FWD_GUARD #define EFL_UI_FOCUS_MANAGER_FWD_GUARD namespace efl { namespace ui { namespace focus { struct Manager; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FOCUS_MANAGER_WINDOW_ROOT_FWD_GUARD #define EFL_UI_FOCUS_MANAGER_WINDOW_ROOT_FWD_GUARD namespace efl { namespace ui { namespace focus { struct Manager_Window_Root; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager_Window_Root> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager_Window_Root&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager_Window_Root const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Manager_Window_Root const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_OBJECT_FWD_GUARD #define EFL_CANVAS_OBJECT_FWD_GUARD namespace efl { namespace canvas { struct Object; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_FOCUS_OBJECT_FWD_GUARD #define EFL_UI_FOCUS_OBJECT_FWD_GUARD namespace efl { namespace ui { namespace focus { struct Object; } } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::focus::Object const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_OBJECT_ANIMATION_FWD_GUARD #define EFL_CANVAS_OBJECT_ANIMATION_FWD_GUARD namespace efl { namespace canvas { struct Object_Animation; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Object_Animation const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_POINTER_FWD_GUARD #define EFL_CANVAS_POINTER_FWD_GUARD namespace efl { namespace canvas { struct Pointer; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Pointer const&> : ::std::true_type {}; } } #endif #ifndef EFL_CANVAS_SCENE_FWD_GUARD #define EFL_CANVAS_SCENE_FWD_GUARD namespace efl { namespace canvas { struct Scene; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Scene> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Scene&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Scene const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::canvas::Scene const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_STACK_FWD_GUARD #define EFL_GFX_STACK_FWD_GUARD namespace efl { namespace gfx { struct Stack; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_POINTER_FWD_GUARD #define EFL_INPUT_POINTER_FWD_GUARD namespace efl { namespace input { struct Pointer; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::Pointer const&> : ::std::true_type {}; } } #endif #ifndef EFL_INPUT_STATE_FWD_GUARD #define EFL_INPUT_STATE_FWD_GUARD namespace efl { namespace input { struct State; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::State> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::State&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::State const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::input::State const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_PROPERTY_BIND_FWD_GUARD #define EFL_UI_PROPERTY_BIND_FWD_GUARD namespace efl { namespace ui { struct Property_Bind; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Property_Bind const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_SELECTION_FWD_GUARD #define EFL_UI_SELECTION_FWD_GUARD namespace efl { namespace ui { struct Selection; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Selection const&> : ::std::true_type {}; } } #endif #ifndef EFL_GFX_STACK_FWD_GUARD #define EFL_GFX_STACK_FWD_GUARD namespace efl { namespace gfx { struct Stack; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::gfx::Stack const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_VIEW_FWD_GUARD #define EFL_UI_VIEW_FWD_GUARD namespace efl { namespace ui { struct View; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::View const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FOCUS_MANAGER_FWD_GUARD #define EFL_UI_WIDGET_FOCUS_MANAGER_FWD_GUARD namespace efl { namespace ui { struct Widget_Focus_Manager; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget_Focus_Manager> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget_Focus_Manager&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget_Focus_Manager const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget_Focus_Manager const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIDGET_FWD_GUARD #define EFL_UI_WIDGET_FWD_GUARD namespace efl { namespace ui { struct Widget; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Widget const&> : ::std::true_type {}; } } #endif #ifndef EFL_UI_WIN_FWD_GUARD #define EFL_UI_WIN_FWD_GUARD namespace efl { namespace ui { struct Win; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win&> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win const> : ::std::true_type {}; } } namespace efl { namespace eo { template<> struct is_eolian_object< ::efl::ui::Win const&> : ::std::true_type {}; } } #endif #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wignored-qualifiers" namespace eo_cxx { namespace efl { namespace ui { struct Win_Inlined { #ifdef EFL_BETA_API_SUPPORT ::efl::eolian::return_traits< ::efl::canvas::Object>::type inlined_parent_get() const; #endif static Efl_Class const* _eo_class() { return EFL_UI_WIN_INLINED_CLASS; } Eo* _eo_ptr() const { return *(reinterpret_cast(const_cast(this))); } operator ::efl::ui::Win_Inlined() const; operator ::efl::ui::Win_Inlined&(); operator ::efl::ui::Win_Inlined const&() const; /// @cond LOCAL ::efl::eolian::address_of_operator operator&() { return {this}; } ::efl::eolian::address_of_operator operator&() const { return {this}; } /// @endcond }; } } } namespace efl { namespace ui { struct Win_Inlined : private ::efl::eo::concrete , EO_CXX_INHERIT(::efl::Config) , EO_CXX_INHERIT(::efl::Content) , EO_CXX_INHERIT(::efl::Loop_Consumer) , EO_CXX_INHERIT(::efl::Object) , EO_CXX_INHERIT(::efl::Part) , EO_CXX_INHERIT(::efl::Screen) , EO_CXX_INHERIT(::efl::Text) , EO_CXX_INHERIT(::efl::access::Action) , EO_CXX_INHERIT(::efl::access::Component) , EO_CXX_INHERIT(::efl::access::Object) , EO_CXX_INHERIT(::efl::access::Window) , EO_CXX_INHERIT(::efl::access::widget::Action) , EO_CXX_INHERIT(::efl::canvas::Group) , EO_CXX_INHERIT(::efl::canvas::Object) , EO_CXX_INHERIT(::efl::canvas::Object_Animation) , EO_CXX_INHERIT(::efl::canvas::Pointer) , EO_CXX_INHERIT(::efl::canvas::Scene) , EO_CXX_INHERIT(::efl::gfx::Color) , EO_CXX_INHERIT(::efl::gfx::Entity) , EO_CXX_INHERIT(::efl::gfx::Filter) , EO_CXX_INHERIT(::efl::gfx::Hint) , EO_CXX_INHERIT(::efl::gfx::Mapping) , EO_CXX_INHERIT(::efl::gfx::Stack) , EO_CXX_INHERIT(::efl::input::Interface) , EO_CXX_INHERIT(::efl::input::State) , EO_CXX_INHERIT(::efl::ui::Dnd) , EO_CXX_INHERIT(::efl::ui::I18n) , EO_CXX_INHERIT(::efl::ui::L10n) , EO_CXX_INHERIT(::efl::ui::Property_Bind) , EO_CXX_INHERIT(::efl::ui::Selection) , EO_CXX_INHERIT(::efl::ui::View) , EO_CXX_INHERIT(::efl::ui::Widget) , EO_CXX_INHERIT(::efl::ui::Widget_Focus_Manager) , EO_CXX_INHERIT(::efl::ui::Win) , EO_CXX_INHERIT(::efl::ui::focus::Manager) , EO_CXX_INHERIT(::efl::ui::focus::Manager_Window_Root) , EO_CXX_INHERIT(::efl::ui::focus::Object) { explicit Win_Inlined( ::Eo* eo) : ::efl::eo::concrete(eo) {} Win_Inlined(std::nullptr_t) : ::efl::eo::concrete(nullptr) {} explicit Win_Inlined() = default; Win_Inlined(Win_Inlined const&) = default; Win_Inlined(Win_Inlined&&) = default; Win_Inlined& operator=(Win_Inlined const&) = default; Win_Inlined& operator=(Win_Inlined&&) = default; template Win_Inlined(Derived&& derived , typename std::enable_if< ::efl::eo::is_eolian_object::value && std::is_base_of< Win_Inlined, Derived>::value>::type* = 0) : ::efl::eo::concrete(derived._eo_ptr()) {} Win_Inlined( ::efl::eo::instantiate_t) { ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class()); } template explicit Win_Inlined( ::efl::eo::instantiate_t, T&& parent, typename std::enable_if< ::efl::eo::is_eolian_object::value>::type* = 0) { ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class()); } template Win_Inlined( ::efl::eo::instantiate_t, F&& f, typename ::std::enable_if< ::efl::eolian::is_constructor_lambda::value>::type* = 0) { ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, ::efl::eo::concrete{nullptr}, _eo_class(), *this, std::forward(f)); } template Win_Inlined( ::efl::eo::instantiate_t, T&& parent, F&& f, typename ::std::enable_if< ::efl::eolian::is_constructor_lambda::value && ::efl::eo::is_eolian_object::value>::type* = 0) { ::efl::eolian::do_eo_add( ::efl::eo::concrete::_eo_raw, parent, _eo_class(), *this, std::forward(f)); } #ifdef EFL_BETA_API_SUPPORT ::efl::eolian::return_traits< ::efl::canvas::Object>::type inlined_parent_get() const; #endif static Efl_Class const* _eo_class() { return EFL_UI_WIN_INLINED_CLASS; } Eo* _eo_ptr() const { return *(reinterpret_cast(const_cast(this))); } /// @cond LOCAL ::efl::eolian::address_of_operator operator&() { return {this}; } ::efl::eolian::address_of_operator operator&() const { return {this}; } /// @endcond ::efl::eo::wref _get_wref() const { return ::efl::eo::wref(*this); } ::efl::eo::concrete const& _get_concrete() const { return *this; } ::efl::eo::concrete& _get_concrete() { return *this; } using ::efl::eo::concrete::_eo_ptr; using ::efl::eo::concrete::_release; using ::efl::eo::concrete::_reset; using ::efl::eo::concrete::_delete; using ::efl::eo::concrete::operator bool; #ifdef EFL_CXXPERIMENTAL const Win_Inlined* operator->() const { return this; } Win_Inlined* operator->() { return this; } operator Eo*() const { return _eo_ptr(); } #endif friend bool operator==(Win_Inlined const& lhs, Win_Inlined const& rhs) { return lhs._get_concrete() == rhs._get_concrete(); } friend bool operator!=(Win_Inlined const& lhs, Win_Inlined const& rhs) { return !(lhs == rhs); } }; static_assert(sizeof(Win_Inlined) == sizeof(Eo*), ""); static_assert(std::is_standard_layout::value, ""); } } #pragma GCC diagnostic pop #endif