#ifndef _EFL_CANVAS_VG_OBJECT_EO_H_ #define _EFL_CANVAS_VG_OBJECT_EO_H_ #ifndef _EFL_CANVAS_VG_OBJECT_EO_CLASS_TYPE #define _EFL_CANVAS_VG_OBJECT_EO_CLASS_TYPE typedef Eo Efl_Canvas_Vg_Object; #endif #ifndef _EFL_CANVAS_VG_OBJECT_EO_TYPES #define _EFL_CANVAS_VG_OBJECT_EO_TYPES #ifdef EFL_BETA_API_SUPPORT /** Enumeration that defines how viewbox will be filled int the vg canvs's * viewport. default Fill_Mode is @c none * * @ingroup Efl_Canvas_Vg_Fill_Mode */ typedef enum { EFL_CANVAS_VG_FILL_MODE_NONE = 0, /**< Don't scale the viewbox. Placed it * inside viewport taking align property * into account */ EFL_CANVAS_VG_FILL_MODE_STRETCH, /**< Scale the viewbox so that it matches the * canvas viewport. Aaspect ratio might be * changed. */ EFL_CANVAS_VG_FILL_MODE_MEET, /**< Scale the viewbox so that it fits inside * canvas viewport while maintaining the aspect * ratio. At least one of the dimensions of the * viewbox should be equal to the corresponding * dimension of the viewport. */ EFL_CANVAS_VG_FILL_MODE_SLICE /**< Scale the viewbox so that it covers the * entire canvas viewport while maintaining the * aspect ratio. At least one of the dimensions * of the viewbox should be equal to the * corresponding dimension of the viewport. */ } Efl_Canvas_Vg_Fill_Mode; #endif /* EFL_BETA_API_SUPPORT */ #endif #ifdef EFL_BETA_API_SUPPORT /** Efl vector graphics class * * @ingroup Efl_Canvas_Vg_Object */ #define EFL_CANVAS_VG_OBJECT_CLASS efl_canvas_vg_object_class_get() EVAS_API EVAS_API_WEAK const Efl_Class *efl_canvas_vg_object_class_get(void) EINA_CONST; /** * @brief Control how the viewbox is mapped to the vg canvas's viewport. * * @param[in] obj The object. * @param[in] fill_mode Fill mode type * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK void efl_canvas_vg_object_fill_mode_set(Eo *obj, Efl_Canvas_Vg_Fill_Mode fill_mode); /** * @brief Control how the viewbox is mapped to the vg canvas's viewport. * * @param[in] obj The object. * * @return Fill mode type * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK Efl_Canvas_Vg_Fill_Mode efl_canvas_vg_object_fill_mode_get(const Eo *obj); /** * @brief The viewbox for the evas vg canvas. viewbox if set should be mapped * to the canvas geometry when rendering the vg tree. * * @param[in] obj The object. * @param[in] viewbox viewbox for the vg canvas * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK void efl_canvas_vg_object_viewbox_set(Eo *obj, Eina_Rect viewbox); /** * @brief The viewbox for the evas vg canvas. viewbox if set should be mapped * to the canvas geometry when rendering the vg tree. * * @param[in] obj The object. * * @return viewbox for the vg canvas * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK Eina_Rect efl_canvas_vg_object_viewbox_get(const Eo *obj); /** * @brief Control how the viewbox is positioned inside the viewport. * * @param[in] obj The object. * @param[in] align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param[in] align_y Alignment in the vertical axis (0 <= align_y <= 1). * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK void efl_canvas_vg_object_viewbox_align_set(Eo *obj, double align_x, double align_y); /** * @brief Control how the viewbox is positioned inside the viewport. * * @param[in] obj The object. * @param[out] align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param[out] align_y Alignment in the vertical axis (0 <= align_y <= 1). * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK void efl_canvas_vg_object_viewbox_align_get(const Eo *obj, double *align_x, double *align_y); /** * @brief The root node of the evas_object_vg. * * @note To manually create the shape object and show in the Vg object canvas * you must create the hierarchy and set as root node. * * It takes the ownership of the root node. * * @param[in] obj The object. * @param[in] root Root node of the VG canvas. * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK void efl_canvas_vg_object_root_node_set(Eo *obj, Efl_Canvas_Vg_Node *root); /** * @brief The root node of the evas_object_vg. * * @note To manually create the shape object and show in the Vg object canvas * you must create the hierarchy and set as root node. * * It takes the ownership of the root node. * * @param[in] obj The object. * * @return Root node of the VG canvas. * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK Efl_Canvas_Vg_Node *efl_canvas_vg_object_root_node_get(const Eo *obj); /** The default vector size that specified from vector resource. * * @since 1.22 * * @ingroup Efl_Canvas_Vg_Object */ EVAS_API EVAS_API_WEAK Eina_Size2D efl_canvas_vg_object_default_size_get(const Eo *obj); #endif /* EFL_BETA_API_SUPPORT */ #endif