#ifndef _EFL_UI_FRAME_EO_H_ #define _EFL_UI_FRAME_EO_H_ #ifndef _EFL_UI_FRAME_EO_CLASS_TYPE #define _EFL_UI_FRAME_EO_CLASS_TYPE typedef Eo Efl_Ui_Frame; #endif #ifndef _EFL_UI_FRAME_EO_TYPES #define _EFL_UI_FRAME_EO_TYPES #endif #ifdef EFL_BETA_API_SUPPORT /** * @brief Frame widget * * The Frame widget allows for collapsing and expanding the content widget by * clicking on the frame label. the label and content can be set using text_set * and content_set api. * * @ingroup Efl_Ui_Frame */ #define EFL_UI_FRAME_CLASS efl_ui_frame_class_get() EAPI EAPI_WEAK const Efl_Class *efl_ui_frame_class_get(void) EINA_CONST; /** * @brief Manually collapse a frame without animations. Use this to toggle the * collapsed state of a frame, bypassing animations. * * @param[in] obj The object. * @param[in] collapse @c true to collapse, @c false to expand. * * @ingroup Efl_Ui_Frame */ EAPI EAPI_WEAK void efl_ui_frame_collapse_set(Eo *obj, Eina_Bool collapse); /** * @brief Manually collapse a frame without animations. Use this to toggle the * collapsed state of a frame, bypassing animations. * * @param[in] obj The object. * * @return @c true to collapse, @c false to expand. * * @ingroup Efl_Ui_Frame */ EAPI EAPI_WEAK Eina_Bool efl_ui_frame_collapse_get(const Eo *obj); /** * @brief Toggle autocollapsing of a frame. When @c enable is @c true, clicking * a frame's label will collapse the frame vertically, shrinking it to the * height of the label. By default, this is DISABLED. * * @param[in] obj The object. * @param[in] autocollapse Whether to enable autocollapse. * * @ingroup Efl_Ui_Frame */ EAPI EAPI_WEAK void efl_ui_frame_autocollapse_set(Eo *obj, Eina_Bool autocollapse); /** * @brief Toggle autocollapsing of a frame. When @c enable is @c true, clicking * a frame's label will collapse the frame vertically, shrinking it to the * height of the label. By default, this is DISABLED. * * @param[in] obj The object. * * @return Whether to enable autocollapse. * * @ingroup Efl_Ui_Frame */ EAPI EAPI_WEAK Eina_Bool efl_ui_frame_autocollapse_get(const Eo *obj); /** * @brief Manually collapse a frame with animations Use this to toggle the * collapsed state of a frame, triggering animations. * * @param[in] obj The object. * @param[in] collapse @c true to collapse, @c false to expand. * * @ingroup Efl_Ui_Frame */ EAPI EAPI_WEAK void efl_ui_frame_collapse_go(Eo *obj, Eina_Bool collapse); #endif /* EFL_BETA_API_SUPPORT */ #endif