#ifndef _EFL_UI_RADIO_EO_H_ #define _EFL_UI_RADIO_EO_H_ #ifndef _EFL_UI_RADIO_EO_CLASS_TYPE #define _EFL_UI_RADIO_EO_CLASS_TYPE typedef Eo Efl_Ui_Radio; #endif #ifndef _EFL_UI_RADIO_EO_TYPES #define _EFL_UI_RADIO_EO_TYPES #endif /** * @brief Elementary radio button class. * * Radio buttons are like check boxes in that they can be either checked or * unchecked. However, radio buttons are always bunched together in groups, and * only one button in each group can be checked at any given time. Pressing a * different button in the group will automatically uncheck any previously * checked button. * * They are a common way to allow a user to select one option among a list. * * To handle button grouping, you can either use an * @ref Efl_Ui_Radio_Group_Impl object or use more convenient widgets like * @ref Efl_Ui_Radio_Box. * * @since 1.23 * * @ingroup Efl_Ui_Radio */ #define EFL_UI_RADIO_CLASS efl_ui_radio_class_get() EAPI EAPI_WEAK const Efl_Class *efl_ui_radio_class_get(void) EINA_CONST; /** * @brief Integer value that this radio button represents. * * Each radio button in a group must have a unique value. The selected button * in a group can then be set or retrieved through the * @ref efl_ui_radio_group_selected_value_get property. This value is also * informed through the @[Efl.Ui.Radio_Group.value,changed] event. * * All non-negative values are legal but keep in mind that 0 is the starting * value for all new groups: If no button in the group has this value, then no * button in the group is initially selected. -1 is the value that * @ref efl_ui_radio_group_selected_value_get returns when no button is * selected and therefore cannot be used. * * @param[in] obj The object. * @param[in] value The value to use when this radio button is selected. Any * value can be used but 0 and -1 have special meanings as described above. * * @since 1.23 * * @ingroup Efl_Ui_Radio */ EAPI EAPI_WEAK void efl_ui_radio_state_value_set(Eo *obj, int value); /** * @brief Integer value that this radio button represents. * * Each radio button in a group must have a unique value. The selected button * in a group can then be set or retrieved through the * @ref efl_ui_radio_group_selected_value_get property. This value is also * informed through the @[Efl.Ui.Radio_Group.value,changed] event. * * All non-negative values are legal but keep in mind that 0 is the starting * value for all new groups: If no button in the group has this value, then no * button in the group is initially selected. -1 is the value that * @ref efl_ui_radio_group_selected_value_get returns when no button is * selected and therefore cannot be used. * * @param[in] obj The object. * * @return The value to use when this radio button is selected. Any value can * be used but 0 and -1 have special meanings as described above. * * @since 1.23 * * @ingroup Efl_Ui_Radio */ EAPI EAPI_WEAK int efl_ui_radio_state_value_get(const Eo *obj); #endif