#ifndef _EFL_UI_WIN_INLINED_EO_H_ #define _EFL_UI_WIN_INLINED_EO_H_ #ifndef _EFL_UI_WIN_INLINED_EO_CLASS_TYPE #define _EFL_UI_WIN_INLINED_EO_CLASS_TYPE typedef Eo Efl_Ui_Win_Inlined; #endif #ifndef _EFL_UI_WIN_INLINED_EO_TYPES #define _EFL_UI_WIN_INLINED_EO_TYPES #endif #ifdef EFL_BETA_API_SUPPORT /** * @brief An inlined window. * * The window is rendered onto an image buffer. No actual window is created, * instead the window and all of its contents will be rendered to an image * buffer. This allows child windows inside a parent just like any other * object. You can also do other things like apply map effects. This window * must have a valid @ref Efl_Canvas_Object parent. * * @ingroup Efl_Ui_Win_Inlined */ #define EFL_UI_WIN_INLINED_CLASS efl_ui_win_inlined_class_get() EAPI EAPI_WEAK const Efl_Class *efl_ui_win_inlined_class_get(void) EINA_CONST; /** * @brief This property holds the parent object in the parent canvas. * * @param[in] obj The object. * * @return An object in the parent canvas. * * @ingroup Efl_Ui_Win_Inlined */ EAPI EAPI_WEAK Efl_Canvas_Object *efl_ui_win_inlined_parent_get(const Eo *obj); #endif /* EFL_BETA_API_SUPPORT */ #endif