/*** Autogenerated by WIDL 10.17 from /var/tmp/portage/app-emulation/wine-vanilla-10.17/work/wine-10.17/include/d2d1effectauthor.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __d2d1effectauthor_h__ #define __d2d1effectauthor_h__ /* Forward declarations */ #ifndef __ID2D1VertexBuffer_FWD_DEFINED__ #define __ID2D1VertexBuffer_FWD_DEFINED__ typedef interface ID2D1VertexBuffer ID2D1VertexBuffer; #ifdef __cplusplus interface ID2D1VertexBuffer; #endif /* __cplusplus */ #endif #ifndef __ID2D1ResourceTexture_FWD_DEFINED__ #define __ID2D1ResourceTexture_FWD_DEFINED__ typedef interface ID2D1ResourceTexture ID2D1ResourceTexture; #ifdef __cplusplus interface ID2D1ResourceTexture; #endif /* __cplusplus */ #endif #ifndef __ID2D1RenderInfo_FWD_DEFINED__ #define __ID2D1RenderInfo_FWD_DEFINED__ typedef interface ID2D1RenderInfo ID2D1RenderInfo; #ifdef __cplusplus interface ID2D1RenderInfo; #endif /* __cplusplus */ #endif #ifndef __ID2D1DrawInfo_FWD_DEFINED__ #define __ID2D1DrawInfo_FWD_DEFINED__ typedef interface ID2D1DrawInfo ID2D1DrawInfo; #ifdef __cplusplus interface ID2D1DrawInfo; #endif /* __cplusplus */ #endif #ifndef __ID2D1ComputeInfo_FWD_DEFINED__ #define __ID2D1ComputeInfo_FWD_DEFINED__ typedef interface ID2D1ComputeInfo ID2D1ComputeInfo; #ifdef __cplusplus interface ID2D1ComputeInfo; #endif /* __cplusplus */ #endif #ifndef __ID2D1TransformNode_FWD_DEFINED__ #define __ID2D1TransformNode_FWD_DEFINED__ typedef interface ID2D1TransformNode ID2D1TransformNode; #ifdef __cplusplus interface ID2D1TransformNode; #endif /* __cplusplus */ #endif #ifndef __ID2D1TransformGraph_FWD_DEFINED__ #define __ID2D1TransformGraph_FWD_DEFINED__ typedef interface ID2D1TransformGraph ID2D1TransformGraph; #ifdef __cplusplus interface ID2D1TransformGraph; #endif /* __cplusplus */ #endif #ifndef __ID2D1Transform_FWD_DEFINED__ #define __ID2D1Transform_FWD_DEFINED__ typedef interface ID2D1Transform ID2D1Transform; #ifdef __cplusplus interface ID2D1Transform; #endif /* __cplusplus */ #endif #ifndef __ID2D1DrawTransform_FWD_DEFINED__ #define __ID2D1DrawTransform_FWD_DEFINED__ typedef interface ID2D1DrawTransform ID2D1DrawTransform; #ifdef __cplusplus interface ID2D1DrawTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1ComputeTransform_FWD_DEFINED__ #define __ID2D1ComputeTransform_FWD_DEFINED__ typedef interface ID2D1ComputeTransform ID2D1ComputeTransform; #ifdef __cplusplus interface ID2D1ComputeTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1AnalysisTransform_FWD_DEFINED__ #define __ID2D1AnalysisTransform_FWD_DEFINED__ typedef interface ID2D1AnalysisTransform ID2D1AnalysisTransform; #ifdef __cplusplus interface ID2D1AnalysisTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1SourceTransform_FWD_DEFINED__ #define __ID2D1SourceTransform_FWD_DEFINED__ typedef interface ID2D1SourceTransform ID2D1SourceTransform; #ifdef __cplusplus interface ID2D1SourceTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1ConcreteTransform_FWD_DEFINED__ #define __ID2D1ConcreteTransform_FWD_DEFINED__ typedef interface ID2D1ConcreteTransform ID2D1ConcreteTransform; #ifdef __cplusplus interface ID2D1ConcreteTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1BlendTransform_FWD_DEFINED__ #define __ID2D1BlendTransform_FWD_DEFINED__ typedef interface ID2D1BlendTransform ID2D1BlendTransform; #ifdef __cplusplus interface ID2D1BlendTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1BorderTransform_FWD_DEFINED__ #define __ID2D1BorderTransform_FWD_DEFINED__ typedef interface ID2D1BorderTransform ID2D1BorderTransform; #ifdef __cplusplus interface ID2D1BorderTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1OffsetTransform_FWD_DEFINED__ #define __ID2D1OffsetTransform_FWD_DEFINED__ typedef interface ID2D1OffsetTransform ID2D1OffsetTransform; #ifdef __cplusplus interface ID2D1OffsetTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1BoundsAdjustmentTransform_FWD_DEFINED__ #define __ID2D1BoundsAdjustmentTransform_FWD_DEFINED__ typedef interface ID2D1BoundsAdjustmentTransform ID2D1BoundsAdjustmentTransform; #ifdef __cplusplus interface ID2D1BoundsAdjustmentTransform; #endif /* __cplusplus */ #endif #ifndef __ID2D1EffectContext_FWD_DEFINED__ #define __ID2D1EffectContext_FWD_DEFINED__ typedef interface ID2D1EffectContext ID2D1EffectContext; #ifdef __cplusplus interface ID2D1EffectContext; #endif /* __cplusplus */ #endif #ifndef __ID2D1EffectImpl_FWD_DEFINED__ #define __ID2D1EffectImpl_FWD_DEFINED__ typedef interface ID2D1EffectImpl ID2D1EffectImpl; #ifdef __cplusplus interface ID2D1EffectImpl; #endif /* __cplusplus */ #endif /* Headers for imported files */ #include #ifdef __cplusplus extern "C" { #endif typedef HRESULT (__stdcall *PD2D1_PROPERTY_SET_FUNCTION)(IUnknown *effect,const BYTE *data,UINT32 data_size); typedef HRESULT (__stdcall *PD2D1_PROPERTY_GET_FUNCTION)(const IUnknown *effect,BYTE *data,UINT32 data_size,UINT32 *actual_size); typedef enum D2D1_FILTER { D2D1_FILTER_MIN_MAG_MIP_POINT = 0x0, D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D2D1_FILTER_ANISOTROPIC = 0x55, D2D1_FILTER_FORCE_DWORD = 0xffffffff } D2D1_FILTER; typedef enum D2D1_FEATURE { D2D1_FEATURE_DOUBLES = 0x0, D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 0x1, D2D1_FEATURE_FORCE_DWORD = 0xffffffff } D2D1_FEATURE; typedef struct D2D1_PROPERTY_BINDING { const WCHAR *propertyName; PD2D1_PROPERTY_SET_FUNCTION setFunction; PD2D1_PROPERTY_GET_FUNCTION getFunction; } D2D1_PROPERTY_BINDING; typedef enum D2D1_CHANNEL_DEPTH { D2D1_CHANNEL_DEPTH_DEFAULT = 0x0, D2D1_CHANNEL_DEPTH_1 = 0x1, D2D1_CHANNEL_DEPTH_4 = 0x4, D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff } D2D1_CHANNEL_DEPTH; typedef enum D2D1_CHANGE_TYPE { D2D1_CHANGE_TYPE_NONE = 0x0, D2D1_CHANGE_TYPE_PROPERTIES = 0x1, D2D1_CHANGE_TYPE_CONTEXT = 0x2, D2D1_CHANGE_TYPE_GRAPH = 0x3, D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff } D2D1_CHANGE_TYPE; typedef enum D2D1_PIXEL_OPTIONS { D2D1_PIXEL_OPTIONS_NONE = 0x0, D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 0x1, D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_PIXEL_OPTIONS; typedef enum D2D1_VERTEX_OPTIONS { D2D1_VERTEX_OPTIONS_NONE = 0x0, D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 0x1, D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 0x2, D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 0x4, D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff } D2D1_VERTEX_OPTIONS; typedef enum D2D1_VERTEX_USAGE { D2D1_VERTEX_USAGE_STATIC = 0x0, D2D1_VERTEX_USAGE_DYNAMIC = 0x1, D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff } D2D1_VERTEX_USAGE; typedef enum D2D1_BLEND_OPERATION { D2D1_BLEND_OPERATION_ADD = 0x1, D2D1_BLEND_OPERATION_SUBTRACT = 0x2, D2D1_BLEND_OPERATION_REV_SUBTRACT = 0x3, D2D1_BLEND_OPERATION_MIN = 0x4, D2D1_BLEND_OPERATION_MAX = 0x5, D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff } D2D1_BLEND_OPERATION; typedef enum D2D1_BLEND { D2D1_BLEND_ZERO = 1, D2D1_BLEND_ONE = 2, D2D1_BLEND_SRC_COLOR = 3, D2D1_BLEND_INV_SRC_COLOR = 4, D2D1_BLEND_SRC_ALPHA = 5, D2D1_BLEND_INV_SRC_ALPHA = 6, D2D1_BLEND_DEST_ALPHA = 7, D2D1_BLEND_INV_DEST_ALPHA = 8, D2D1_BLEND_DEST_COLOR = 9, D2D1_BLEND_INV_DEST_COLOR = 10, D2D1_BLEND_SRC_ALPHA_SAT = 11, D2D1_BLEND_BLEND_FACTOR = 14, D2D1_BLEND_INV_BLEND_FACTOR = 15, D2D1_BLEND_FORCE_DWORD = 0xffffffff } D2D1_BLEND; typedef struct D2D1_INPUT_DESCRIPTION { D2D1_FILTER filter; UINT32 levelOfDetailCount; } D2D1_INPUT_DESCRIPTION; typedef struct D2D1_VERTEX_RANGE { UINT32 startVertex; UINT32 vertexCount; } D2D1_VERTEX_RANGE; typedef struct D2D1_BLEND_DESCRIPTION { D2D1_BLEND sourceBlend; D2D1_BLEND destinationBlend; D2D1_BLEND_OPERATION blendOperation; D2D1_BLEND sourceBlendAlpha; D2D1_BLEND destinationBlendAlpha; D2D1_BLEND_OPERATION blendOperationAlpha; float blendFactor[4]; } D2D1_BLEND_DESCRIPTION; typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES { const UINT32 *extents; UINT32 dimensions; D2D1_BUFFER_PRECISION bufferPrecision; D2D1_CHANNEL_DEPTH channelDepth; D2D1_FILTER filter; const D2D1_EXTEND_MODE *extendModes; } D2D1_RESOURCE_TEXTURE_PROPERTIES; typedef struct D2D1_INPUT_ELEMENT_DESC { const char *semanticName; UINT32 semanticIndex; DXGI_FORMAT format; UINT32 inputSlot; UINT32 alignedByteOffset; } D2D1_INPUT_ELEMENT_DESC; typedef struct D2D1_VERTEX_BUFFER_PROPERTIES { UINT32 inputCount; D2D1_VERTEX_USAGE usage; const BYTE *data; UINT32 byteWidth; } D2D1_VERTEX_BUFFER_PROPERTIES; typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES { const BYTE *shaderBufferWithInputSignature; UINT32 shaderBufferSize; const D2D1_INPUT_ELEMENT_DESC *inputElements; UINT32 elementCount; UINT32 stride; } D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES; /***************************************************************************** * ID2D1VertexBuffer interface */ #ifndef __ID2D1VertexBuffer_INTERFACE_DEFINED__ #define __ID2D1VertexBuffer_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1VertexBuffer, 0x9b8b1336, 0x00a5, 0x4668, 0x92,0xb7, 0xce,0xd5,0xd8,0xbf,0x9b,0x7b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9b8b1336-00a5-4668-92b7-ced5d8bf9b7b") ID2D1VertexBuffer : public IUnknown { virtual HRESULT STDMETHODCALLTYPE Map( BYTE **data, UINT32 size) = 0; virtual HRESULT STDMETHODCALLTYPE Unmap( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1VertexBuffer, 0x9b8b1336, 0x00a5, 0x4668, 0x92,0xb7, 0xce,0xd5,0xd8,0xbf,0x9b,0x7b) #endif #else typedef struct ID2D1VertexBufferVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1VertexBuffer *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1VertexBuffer *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1VertexBuffer *This); /*** ID2D1VertexBuffer methods ***/ HRESULT (STDMETHODCALLTYPE *Map)( ID2D1VertexBuffer *This, BYTE **data, UINT32 size); HRESULT (STDMETHODCALLTYPE *Unmap)( ID2D1VertexBuffer *This); END_INTERFACE } ID2D1VertexBufferVtbl; interface ID2D1VertexBuffer { CONST_VTBL ID2D1VertexBufferVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1VertexBuffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1VertexBuffer_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1VertexBuffer_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1VertexBuffer methods ***/ #define ID2D1VertexBuffer_Map(This,data,size) (This)->lpVtbl->Map(This,data,size) #define ID2D1VertexBuffer_Unmap(This) (This)->lpVtbl->Unmap(This) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1VertexBuffer_QueryInterface(ID2D1VertexBuffer* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1VertexBuffer_AddRef(ID2D1VertexBuffer* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1VertexBuffer_Release(ID2D1VertexBuffer* This) { return This->lpVtbl->Release(This); } /*** ID2D1VertexBuffer methods ***/ static inline HRESULT ID2D1VertexBuffer_Map(ID2D1VertexBuffer* This,BYTE **data,UINT32 size) { return This->lpVtbl->Map(This,data,size); } static inline HRESULT ID2D1VertexBuffer_Unmap(ID2D1VertexBuffer* This) { return This->lpVtbl->Unmap(This); } #endif #endif #endif #endif /* __ID2D1VertexBuffer_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1ResourceTexture interface */ #ifndef __ID2D1ResourceTexture_INTERFACE_DEFINED__ #define __ID2D1ResourceTexture_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1ResourceTexture, 0x688d15c3, 0x02b0, 0x438d, 0xb1,0x3a, 0xd1,0xb4,0x4c,0x32,0xc3,0x9a); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("688d15c3-02b0-438d-b13a-d1b44c32c39a") ID2D1ResourceTexture : public IUnknown { virtual HRESULT STDMETHODCALLTYPE Update( const UINT32 *min_extents, const UINT32 *max_extents, const UINT32 *strides, UINT32 dimensions, const BYTE *data, UINT32 data_size) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1ResourceTexture, 0x688d15c3, 0x02b0, 0x438d, 0xb1,0x3a, 0xd1,0xb4,0x4c,0x32,0xc3,0x9a) #endif #else typedef struct ID2D1ResourceTextureVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1ResourceTexture *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1ResourceTexture *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1ResourceTexture *This); /*** ID2D1ResourceTexture methods ***/ HRESULT (STDMETHODCALLTYPE *Update)( ID2D1ResourceTexture *This, const UINT32 *min_extents, const UINT32 *max_extents, const UINT32 *strides, UINT32 dimensions, const BYTE *data, UINT32 data_size); END_INTERFACE } ID2D1ResourceTextureVtbl; interface ID2D1ResourceTexture { CONST_VTBL ID2D1ResourceTextureVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1ResourceTexture_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1ResourceTexture_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1ResourceTexture_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1ResourceTexture methods ***/ #define ID2D1ResourceTexture_Update(This,min_extents,max_extents,strides,dimensions,data,data_size) (This)->lpVtbl->Update(This,min_extents,max_extents,strides,dimensions,data,data_size) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1ResourceTexture_QueryInterface(ID2D1ResourceTexture* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1ResourceTexture_AddRef(ID2D1ResourceTexture* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1ResourceTexture_Release(ID2D1ResourceTexture* This) { return This->lpVtbl->Release(This); } /*** ID2D1ResourceTexture methods ***/ static inline HRESULT ID2D1ResourceTexture_Update(ID2D1ResourceTexture* This,const UINT32 *min_extents,const UINT32 *max_extents,const UINT32 *strides,UINT32 dimensions,const BYTE *data,UINT32 data_size) { return This->lpVtbl->Update(This,min_extents,max_extents,strides,dimensions,data,data_size); } #endif #endif #endif #endif /* __ID2D1ResourceTexture_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1RenderInfo interface */ #ifndef __ID2D1RenderInfo_INTERFACE_DEFINED__ #define __ID2D1RenderInfo_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1RenderInfo, 0x519ae1bd, 0xd19a, 0x420d, 0xb8,0x49, 0x36,0x4f,0x59,0x47,0x76,0xb7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("519ae1bd-d19a-420d-b849-364f594776b7") ID2D1RenderInfo : public IUnknown { virtual HRESULT STDMETHODCALLTYPE SetInputDescription( UINT32 index, D2D1_INPUT_DESCRIPTION description) = 0; virtual HRESULT STDMETHODCALLTYPE SetOutputBuffer( D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth) = 0; virtual void STDMETHODCALLTYPE SetCached( BOOL is_cached) = 0; virtual void STDMETHODCALLTYPE SetInstructionCountHint( UINT32 count) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1RenderInfo, 0x519ae1bd, 0xd19a, 0x420d, 0xb8,0x49, 0x36,0x4f,0x59,0x47,0x76,0xb7) #endif #else typedef struct ID2D1RenderInfoVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1RenderInfo *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1RenderInfo *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1RenderInfo *This); /*** ID2D1RenderInfo methods ***/ HRESULT (STDMETHODCALLTYPE *SetInputDescription)( ID2D1RenderInfo *This, UINT32 index, D2D1_INPUT_DESCRIPTION description); HRESULT (STDMETHODCALLTYPE *SetOutputBuffer)( ID2D1RenderInfo *This, D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth); void (STDMETHODCALLTYPE *SetCached)( ID2D1RenderInfo *This, BOOL is_cached); void (STDMETHODCALLTYPE *SetInstructionCountHint)( ID2D1RenderInfo *This, UINT32 count); END_INTERFACE } ID2D1RenderInfoVtbl; interface ID2D1RenderInfo { CONST_VTBL ID2D1RenderInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1RenderInfo_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1RenderInfo_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1RenderInfo_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1RenderInfo methods ***/ #define ID2D1RenderInfo_SetInputDescription(This,index,description) (This)->lpVtbl->SetInputDescription(This,index,description) #define ID2D1RenderInfo_SetOutputBuffer(This,precision,depth) (This)->lpVtbl->SetOutputBuffer(This,precision,depth) #define ID2D1RenderInfo_SetCached(This,is_cached) (This)->lpVtbl->SetCached(This,is_cached) #define ID2D1RenderInfo_SetInstructionCountHint(This,count) (This)->lpVtbl->SetInstructionCountHint(This,count) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1RenderInfo_QueryInterface(ID2D1RenderInfo* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1RenderInfo_AddRef(ID2D1RenderInfo* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1RenderInfo_Release(ID2D1RenderInfo* This) { return This->lpVtbl->Release(This); } /*** ID2D1RenderInfo methods ***/ static inline HRESULT ID2D1RenderInfo_SetInputDescription(ID2D1RenderInfo* This,UINT32 index,D2D1_INPUT_DESCRIPTION description) { return This->lpVtbl->SetInputDescription(This,index,description); } static inline HRESULT ID2D1RenderInfo_SetOutputBuffer(ID2D1RenderInfo* This,D2D1_BUFFER_PRECISION precision,D2D1_CHANNEL_DEPTH depth) { return This->lpVtbl->SetOutputBuffer(This,precision,depth); } static inline void ID2D1RenderInfo_SetCached(ID2D1RenderInfo* This,BOOL is_cached) { This->lpVtbl->SetCached(This,is_cached); } static inline void ID2D1RenderInfo_SetInstructionCountHint(ID2D1RenderInfo* This,UINT32 count) { This->lpVtbl->SetInstructionCountHint(This,count); } #endif #endif #endif #endif /* __ID2D1RenderInfo_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1DrawInfo interface */ #ifndef __ID2D1DrawInfo_INTERFACE_DEFINED__ #define __ID2D1DrawInfo_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1DrawInfo, 0x693ce632, 0x7f2f, 0x45de, 0x93,0xfe, 0x18,0xd8,0x8b,0x37,0xaa,0x21); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("693ce632-7f2f-45de-93fe-18d88b37aa21") ID2D1DrawInfo : public ID2D1RenderInfo { virtual HRESULT STDMETHODCALLTYPE SetPixelShaderConstantBuffer( const BYTE *buffer, UINT32 size) = 0; virtual HRESULT STDMETHODCALLTYPE SetResourceTexture( UINT32 index, ID2D1ResourceTexture *texture) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantBuffer( const BYTE *buffer, UINT32 size) = 0; virtual HRESULT STDMETHODCALLTYPE SetPixelShader( REFGUID id, D2D1_PIXEL_OPTIONS options) = 0; virtual HRESULT STDMETHODCALLTYPE SetVertexProcessing( ID2D1VertexBuffer *buffer, D2D1_VERTEX_OPTIONS options, const D2D1_BLEND_DESCRIPTION *description, const D2D1_VERTEX_RANGE *range, const GUID *shader) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1DrawInfo, 0x693ce632, 0x7f2f, 0x45de, 0x93,0xfe, 0x18,0xd8,0x8b,0x37,0xaa,0x21) #endif #else typedef struct ID2D1DrawInfoVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1DrawInfo *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1DrawInfo *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1DrawInfo *This); /*** ID2D1RenderInfo methods ***/ HRESULT (STDMETHODCALLTYPE *SetInputDescription)( ID2D1DrawInfo *This, UINT32 index, D2D1_INPUT_DESCRIPTION description); HRESULT (STDMETHODCALLTYPE *SetOutputBuffer)( ID2D1DrawInfo *This, D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth); void (STDMETHODCALLTYPE *SetCached)( ID2D1DrawInfo *This, BOOL is_cached); void (STDMETHODCALLTYPE *SetInstructionCountHint)( ID2D1DrawInfo *This, UINT32 count); /*** ID2D1DrawInfo methods ***/ HRESULT (STDMETHODCALLTYPE *SetPixelShaderConstantBuffer)( ID2D1DrawInfo *This, const BYTE *buffer, UINT32 size); HRESULT (STDMETHODCALLTYPE *SetResourceTexture)( ID2D1DrawInfo *This, UINT32 index, ID2D1ResourceTexture *texture); HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantBuffer)( ID2D1DrawInfo *This, const BYTE *buffer, UINT32 size); HRESULT (STDMETHODCALLTYPE *SetPixelShader)( ID2D1DrawInfo *This, REFGUID id, D2D1_PIXEL_OPTIONS options); HRESULT (STDMETHODCALLTYPE *SetVertexProcessing)( ID2D1DrawInfo *This, ID2D1VertexBuffer *buffer, D2D1_VERTEX_OPTIONS options, const D2D1_BLEND_DESCRIPTION *description, const D2D1_VERTEX_RANGE *range, const GUID *shader); END_INTERFACE } ID2D1DrawInfoVtbl; interface ID2D1DrawInfo { CONST_VTBL ID2D1DrawInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1DrawInfo_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1DrawInfo_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1DrawInfo_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1RenderInfo methods ***/ #define ID2D1DrawInfo_SetInputDescription(This,index,description) (This)->lpVtbl->SetInputDescription(This,index,description) #define ID2D1DrawInfo_SetOutputBuffer(This,precision,depth) (This)->lpVtbl->SetOutputBuffer(This,precision,depth) #define ID2D1DrawInfo_SetCached(This,is_cached) (This)->lpVtbl->SetCached(This,is_cached) #define ID2D1DrawInfo_SetInstructionCountHint(This,count) (This)->lpVtbl->SetInstructionCountHint(This,count) /*** ID2D1DrawInfo methods ***/ #define ID2D1DrawInfo_SetPixelShaderConstantBuffer(This,buffer,size) (This)->lpVtbl->SetPixelShaderConstantBuffer(This,buffer,size) #define ID2D1DrawInfo_SetResourceTexture(This,index,texture) (This)->lpVtbl->SetResourceTexture(This,index,texture) #define ID2D1DrawInfo_SetVertexShaderConstantBuffer(This,buffer,size) (This)->lpVtbl->SetVertexShaderConstantBuffer(This,buffer,size) #define ID2D1DrawInfo_SetPixelShader(This,id,options) (This)->lpVtbl->SetPixelShader(This,id,options) #define ID2D1DrawInfo_SetVertexProcessing(This,buffer,options,description,range,shader) (This)->lpVtbl->SetVertexProcessing(This,buffer,options,description,range,shader) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1DrawInfo_QueryInterface(ID2D1DrawInfo* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1DrawInfo_AddRef(ID2D1DrawInfo* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1DrawInfo_Release(ID2D1DrawInfo* This) { return This->lpVtbl->Release(This); } /*** ID2D1RenderInfo methods ***/ static inline HRESULT ID2D1DrawInfo_SetInputDescription(ID2D1DrawInfo* This,UINT32 index,D2D1_INPUT_DESCRIPTION description) { return This->lpVtbl->SetInputDescription(This,index,description); } static inline HRESULT ID2D1DrawInfo_SetOutputBuffer(ID2D1DrawInfo* This,D2D1_BUFFER_PRECISION precision,D2D1_CHANNEL_DEPTH depth) { return This->lpVtbl->SetOutputBuffer(This,precision,depth); } static inline void ID2D1DrawInfo_SetCached(ID2D1DrawInfo* This,BOOL is_cached) { This->lpVtbl->SetCached(This,is_cached); } static inline void ID2D1DrawInfo_SetInstructionCountHint(ID2D1DrawInfo* This,UINT32 count) { This->lpVtbl->SetInstructionCountHint(This,count); } /*** ID2D1DrawInfo methods ***/ static inline HRESULT ID2D1DrawInfo_SetPixelShaderConstantBuffer(ID2D1DrawInfo* This,const BYTE *buffer,UINT32 size) { return This->lpVtbl->SetPixelShaderConstantBuffer(This,buffer,size); } static inline HRESULT ID2D1DrawInfo_SetResourceTexture(ID2D1DrawInfo* This,UINT32 index,ID2D1ResourceTexture *texture) { return This->lpVtbl->SetResourceTexture(This,index,texture); } static inline HRESULT ID2D1DrawInfo_SetVertexShaderConstantBuffer(ID2D1DrawInfo* This,const BYTE *buffer,UINT32 size) { return This->lpVtbl->SetVertexShaderConstantBuffer(This,buffer,size); } static inline HRESULT ID2D1DrawInfo_SetPixelShader(ID2D1DrawInfo* This,REFGUID id,D2D1_PIXEL_OPTIONS options) { return This->lpVtbl->SetPixelShader(This,id,options); } static inline HRESULT ID2D1DrawInfo_SetVertexProcessing(ID2D1DrawInfo* This,ID2D1VertexBuffer *buffer,D2D1_VERTEX_OPTIONS options,const D2D1_BLEND_DESCRIPTION *description,const D2D1_VERTEX_RANGE *range,const GUID *shader) { return This->lpVtbl->SetVertexProcessing(This,buffer,options,description,range,shader); } #endif #endif #endif #endif /* __ID2D1DrawInfo_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1ComputeInfo interface */ #ifndef __ID2D1ComputeInfo_INTERFACE_DEFINED__ #define __ID2D1ComputeInfo_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1ComputeInfo, 0x5598b14b, 0x9fd7, 0x48b7, 0x9b,0xdb, 0x8f,0x09,0x64,0xeb,0x38,0xbc); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5598b14b-9fd7-48b7-9bdb-8f0964eb38bc") ID2D1ComputeInfo : public ID2D1RenderInfo { virtual HRESULT STDMETHODCALLTYPE SetComputeShaderconstantBuffer( const BYTE *buffer, UINT32 size) = 0; virtual HRESULT STDMETHODCALLTYPE SetComputeShader( REFGUID id) = 0; virtual HRESULT STDMETHODCALLTYPE SetResourceTexture( UINT32 index, ID2D1ResourceTexture *texture) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1ComputeInfo, 0x5598b14b, 0x9fd7, 0x48b7, 0x9b,0xdb, 0x8f,0x09,0x64,0xeb,0x38,0xbc) #endif #else typedef struct ID2D1ComputeInfoVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1ComputeInfo *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1ComputeInfo *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1ComputeInfo *This); /*** ID2D1RenderInfo methods ***/ HRESULT (STDMETHODCALLTYPE *SetInputDescription)( ID2D1ComputeInfo *This, UINT32 index, D2D1_INPUT_DESCRIPTION description); HRESULT (STDMETHODCALLTYPE *SetOutputBuffer)( ID2D1ComputeInfo *This, D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth); void (STDMETHODCALLTYPE *SetCached)( ID2D1ComputeInfo *This, BOOL is_cached); void (STDMETHODCALLTYPE *SetInstructionCountHint)( ID2D1ComputeInfo *This, UINT32 count); /*** ID2D1ComputeInfo methods ***/ HRESULT (STDMETHODCALLTYPE *SetComputeShaderconstantBuffer)( ID2D1ComputeInfo *This, const BYTE *buffer, UINT32 size); HRESULT (STDMETHODCALLTYPE *SetComputeShader)( ID2D1ComputeInfo *This, REFGUID id); HRESULT (STDMETHODCALLTYPE *SetResourceTexture)( ID2D1ComputeInfo *This, UINT32 index, ID2D1ResourceTexture *texture); END_INTERFACE } ID2D1ComputeInfoVtbl; interface ID2D1ComputeInfo { CONST_VTBL ID2D1ComputeInfoVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1ComputeInfo_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1ComputeInfo_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1ComputeInfo_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1RenderInfo methods ***/ #define ID2D1ComputeInfo_SetInputDescription(This,index,description) (This)->lpVtbl->SetInputDescription(This,index,description) #define ID2D1ComputeInfo_SetOutputBuffer(This,precision,depth) (This)->lpVtbl->SetOutputBuffer(This,precision,depth) #define ID2D1ComputeInfo_SetCached(This,is_cached) (This)->lpVtbl->SetCached(This,is_cached) #define ID2D1ComputeInfo_SetInstructionCountHint(This,count) (This)->lpVtbl->SetInstructionCountHint(This,count) /*** ID2D1ComputeInfo methods ***/ #define ID2D1ComputeInfo_SetComputeShaderconstantBuffer(This,buffer,size) (This)->lpVtbl->SetComputeShaderconstantBuffer(This,buffer,size) #define ID2D1ComputeInfo_SetComputeShader(This,id) (This)->lpVtbl->SetComputeShader(This,id) #define ID2D1ComputeInfo_SetResourceTexture(This,index,texture) (This)->lpVtbl->SetResourceTexture(This,index,texture) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1ComputeInfo_QueryInterface(ID2D1ComputeInfo* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1ComputeInfo_AddRef(ID2D1ComputeInfo* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1ComputeInfo_Release(ID2D1ComputeInfo* This) { return This->lpVtbl->Release(This); } /*** ID2D1RenderInfo methods ***/ static inline HRESULT ID2D1ComputeInfo_SetInputDescription(ID2D1ComputeInfo* This,UINT32 index,D2D1_INPUT_DESCRIPTION description) { return This->lpVtbl->SetInputDescription(This,index,description); } static inline HRESULT ID2D1ComputeInfo_SetOutputBuffer(ID2D1ComputeInfo* This,D2D1_BUFFER_PRECISION precision,D2D1_CHANNEL_DEPTH depth) { return This->lpVtbl->SetOutputBuffer(This,precision,depth); } static inline void ID2D1ComputeInfo_SetCached(ID2D1ComputeInfo* This,BOOL is_cached) { This->lpVtbl->SetCached(This,is_cached); } static inline void ID2D1ComputeInfo_SetInstructionCountHint(ID2D1ComputeInfo* This,UINT32 count) { This->lpVtbl->SetInstructionCountHint(This,count); } /*** ID2D1ComputeInfo methods ***/ static inline HRESULT ID2D1ComputeInfo_SetComputeShaderconstantBuffer(ID2D1ComputeInfo* This,const BYTE *buffer,UINT32 size) { return This->lpVtbl->SetComputeShaderconstantBuffer(This,buffer,size); } static inline HRESULT ID2D1ComputeInfo_SetComputeShader(ID2D1ComputeInfo* This,REFGUID id) { return This->lpVtbl->SetComputeShader(This,id); } static inline HRESULT ID2D1ComputeInfo_SetResourceTexture(ID2D1ComputeInfo* This,UINT32 index,ID2D1ResourceTexture *texture) { return This->lpVtbl->SetResourceTexture(This,index,texture); } #endif #endif #endif #endif /* __ID2D1ComputeInfo_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1TransformNode interface */ #ifndef __ID2D1TransformNode_INTERFACE_DEFINED__ #define __ID2D1TransformNode_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1TransformNode, 0xb2efe1e7, 0x729f, 0x4102, 0x94,0x9f, 0x50,0x5f,0xa2,0x1b,0xf6,0x66); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("b2efe1e7-729f-4102-949f-505fa21bf666") ID2D1TransformNode : public IUnknown { virtual UINT32 STDMETHODCALLTYPE GetInputCount( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1TransformNode, 0xb2efe1e7, 0x729f, 0x4102, 0x94,0x9f, 0x50,0x5f,0xa2,0x1b,0xf6,0x66) #endif #else typedef struct ID2D1TransformNodeVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1TransformNode *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1TransformNode *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1TransformNode *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1TransformNode *This); END_INTERFACE } ID2D1TransformNodeVtbl; interface ID2D1TransformNode { CONST_VTBL ID2D1TransformNodeVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1TransformNode_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1TransformNode_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1TransformNode_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1TransformNode_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1TransformNode_QueryInterface(ID2D1TransformNode* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1TransformNode_AddRef(ID2D1TransformNode* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1TransformNode_Release(ID2D1TransformNode* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1TransformNode_GetInputCount(ID2D1TransformNode* This) { return This->lpVtbl->GetInputCount(This); } #endif #endif #endif #endif /* __ID2D1TransformNode_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1TransformGraph interface */ #ifndef __ID2D1TransformGraph_INTERFACE_DEFINED__ #define __ID2D1TransformGraph_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1TransformGraph, 0x13d29038, 0xc3e6, 0x4034, 0x90,0x81, 0x13,0xb5,0x3a,0x41,0x79,0x92); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("13d29038-c3e6-4034-9081-13b53a417992") ID2D1TransformGraph : public IUnknown { virtual UINT32 STDMETHODCALLTYPE GetInputCount( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetSingleTransformNode( ID2D1TransformNode *node) = 0; virtual HRESULT STDMETHODCALLTYPE AddNode( ID2D1TransformNode *node) = 0; virtual HRESULT STDMETHODCALLTYPE RemoveNode( ID2D1TransformNode *node) = 0; virtual HRESULT STDMETHODCALLTYPE SetOutputNode( ID2D1TransformNode *node) = 0; virtual HRESULT STDMETHODCALLTYPE ConnectNode( ID2D1TransformNode *from_node, ID2D1TransformNode *to_node, UINT32 index) = 0; virtual HRESULT STDMETHODCALLTYPE ConnectToEffectInput( UINT32 input_index, ID2D1TransformNode *node, UINT32 node_index) = 0; virtual void STDMETHODCALLTYPE Clear( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetPassthroughGraph( UINT32 index) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1TransformGraph, 0x13d29038, 0xc3e6, 0x4034, 0x90,0x81, 0x13,0xb5,0x3a,0x41,0x79,0x92) #endif #else typedef struct ID2D1TransformGraphVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1TransformGraph *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1TransformGraph *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1TransformGraph *This); /*** ID2D1TransformGraph methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1TransformGraph *This); HRESULT (STDMETHODCALLTYPE *SetSingleTransformNode)( ID2D1TransformGraph *This, ID2D1TransformNode *node); HRESULT (STDMETHODCALLTYPE *AddNode)( ID2D1TransformGraph *This, ID2D1TransformNode *node); HRESULT (STDMETHODCALLTYPE *RemoveNode)( ID2D1TransformGraph *This, ID2D1TransformNode *node); HRESULT (STDMETHODCALLTYPE *SetOutputNode)( ID2D1TransformGraph *This, ID2D1TransformNode *node); HRESULT (STDMETHODCALLTYPE *ConnectNode)( ID2D1TransformGraph *This, ID2D1TransformNode *from_node, ID2D1TransformNode *to_node, UINT32 index); HRESULT (STDMETHODCALLTYPE *ConnectToEffectInput)( ID2D1TransformGraph *This, UINT32 input_index, ID2D1TransformNode *node, UINT32 node_index); void (STDMETHODCALLTYPE *Clear)( ID2D1TransformGraph *This); HRESULT (STDMETHODCALLTYPE *SetPassthroughGraph)( ID2D1TransformGraph *This, UINT32 index); END_INTERFACE } ID2D1TransformGraphVtbl; interface ID2D1TransformGraph { CONST_VTBL ID2D1TransformGraphVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1TransformGraph_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1TransformGraph_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1TransformGraph_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformGraph methods ***/ #define ID2D1TransformGraph_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) #define ID2D1TransformGraph_SetSingleTransformNode(This,node) (This)->lpVtbl->SetSingleTransformNode(This,node) #define ID2D1TransformGraph_AddNode(This,node) (This)->lpVtbl->AddNode(This,node) #define ID2D1TransformGraph_RemoveNode(This,node) (This)->lpVtbl->RemoveNode(This,node) #define ID2D1TransformGraph_SetOutputNode(This,node) (This)->lpVtbl->SetOutputNode(This,node) #define ID2D1TransformGraph_ConnectNode(This,from_node,to_node,index) (This)->lpVtbl->ConnectNode(This,from_node,to_node,index) #define ID2D1TransformGraph_ConnectToEffectInput(This,input_index,node,node_index) (This)->lpVtbl->ConnectToEffectInput(This,input_index,node,node_index) #define ID2D1TransformGraph_Clear(This) (This)->lpVtbl->Clear(This) #define ID2D1TransformGraph_SetPassthroughGraph(This,index) (This)->lpVtbl->SetPassthroughGraph(This,index) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1TransformGraph_QueryInterface(ID2D1TransformGraph* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1TransformGraph_AddRef(ID2D1TransformGraph* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1TransformGraph_Release(ID2D1TransformGraph* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformGraph methods ***/ static inline UINT32 ID2D1TransformGraph_GetInputCount(ID2D1TransformGraph* This) { return This->lpVtbl->GetInputCount(This); } static inline HRESULT ID2D1TransformGraph_SetSingleTransformNode(ID2D1TransformGraph* This,ID2D1TransformNode *node) { return This->lpVtbl->SetSingleTransformNode(This,node); } static inline HRESULT ID2D1TransformGraph_AddNode(ID2D1TransformGraph* This,ID2D1TransformNode *node) { return This->lpVtbl->AddNode(This,node); } static inline HRESULT ID2D1TransformGraph_RemoveNode(ID2D1TransformGraph* This,ID2D1TransformNode *node) { return This->lpVtbl->RemoveNode(This,node); } static inline HRESULT ID2D1TransformGraph_SetOutputNode(ID2D1TransformGraph* This,ID2D1TransformNode *node) { return This->lpVtbl->SetOutputNode(This,node); } static inline HRESULT ID2D1TransformGraph_ConnectNode(ID2D1TransformGraph* This,ID2D1TransformNode *from_node,ID2D1TransformNode *to_node,UINT32 index) { return This->lpVtbl->ConnectNode(This,from_node,to_node,index); } static inline HRESULT ID2D1TransformGraph_ConnectToEffectInput(ID2D1TransformGraph* This,UINT32 input_index,ID2D1TransformNode *node,UINT32 node_index) { return This->lpVtbl->ConnectToEffectInput(This,input_index,node,node_index); } static inline void ID2D1TransformGraph_Clear(ID2D1TransformGraph* This) { This->lpVtbl->Clear(This); } static inline HRESULT ID2D1TransformGraph_SetPassthroughGraph(ID2D1TransformGraph* This,UINT32 index) { return This->lpVtbl->SetPassthroughGraph(This,index); } #endif #endif #endif #endif /* __ID2D1TransformGraph_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1Transform interface */ #ifndef __ID2D1Transform_INTERFACE_DEFINED__ #define __ID2D1Transform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1Transform, 0xef1a287d, 0x342a, 0x4f76, 0x8f,0xdb, 0xda,0x0d,0x6e,0xa9,0xf9,0x2b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ef1a287d-342a-4f76-8fdb-da0d6ea9f92b") ID2D1Transform : public ID2D1TransformNode { virtual HRESULT STDMETHODCALLTYPE MapOutputRectToInputRects( const D2D1_RECT_L *output_rect, D2D1_RECT_L *input_rects, UINT32 input_rects_count) = 0; virtual HRESULT STDMETHODCALLTYPE MapInputRectsToOutputRect( const D2D1_RECT_L *input_rects, const D2D1_RECT_L *input_opaque_rects, UINT32 input_rect_count, D2D1_RECT_L *output_rect, D2D1_RECT_L *output_opaque_rect) = 0; virtual HRESULT STDMETHODCALLTYPE MapInvalidRect( UINT32 index, D2D1_RECT_L input_rect, D2D1_RECT_L *output_rect) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1Transform, 0xef1a287d, 0x342a, 0x4f76, 0x8f,0xdb, 0xda,0x0d,0x6e,0xa9,0xf9,0x2b) #endif #else typedef struct ID2D1TransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1Transform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1Transform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1Transform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1Transform *This); /*** ID2D1Transform methods ***/ HRESULT (STDMETHODCALLTYPE *MapOutputRectToInputRects)( ID2D1Transform *This, const D2D1_RECT_L *output_rect, D2D1_RECT_L *input_rects, UINT32 input_rects_count); HRESULT (STDMETHODCALLTYPE *MapInputRectsToOutputRect)( ID2D1Transform *This, const D2D1_RECT_L *input_rects, const D2D1_RECT_L *input_opaque_rects, UINT32 input_rect_count, D2D1_RECT_L *output_rect, D2D1_RECT_L *output_opaque_rect); HRESULT (STDMETHODCALLTYPE *MapInvalidRect)( ID2D1Transform *This, UINT32 index, D2D1_RECT_L input_rect, D2D1_RECT_L *output_rect); END_INTERFACE } ID2D1TransformVtbl; interface ID2D1Transform { CONST_VTBL ID2D1TransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1Transform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1Transform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1Transform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1Transform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1Transform methods ***/ #define ID2D1Transform_MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) (This)->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) #define ID2D1Transform_MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) (This)->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) #define ID2D1Transform_MapInvalidRect(This,index,input_rect,output_rect) (This)->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1Transform_QueryInterface(ID2D1Transform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1Transform_AddRef(ID2D1Transform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1Transform_Release(ID2D1Transform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1Transform_GetInputCount(ID2D1Transform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1Transform methods ***/ static inline HRESULT ID2D1Transform_MapOutputRectToInputRects(ID2D1Transform* This,const D2D1_RECT_L *output_rect,D2D1_RECT_L *input_rects,UINT32 input_rects_count) { return This->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count); } static inline HRESULT ID2D1Transform_MapInputRectsToOutputRect(ID2D1Transform* This,const D2D1_RECT_L *input_rects,const D2D1_RECT_L *input_opaque_rects,UINT32 input_rect_count,D2D1_RECT_L *output_rect,D2D1_RECT_L *output_opaque_rect) { return This->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect); } static inline HRESULT ID2D1Transform_MapInvalidRect(ID2D1Transform* This,UINT32 index,D2D1_RECT_L input_rect,D2D1_RECT_L *output_rect) { return This->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect); } #endif #endif #endif #endif /* __ID2D1Transform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1DrawTransform interface */ #ifndef __ID2D1DrawTransform_INTERFACE_DEFINED__ #define __ID2D1DrawTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1DrawTransform, 0x36bfdcb6, 0x9739, 0x435d, 0xa3,0x0d, 0xa6,0x53,0xbe,0xff,0x6a,0x6f); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("36bfdcb6-9739-435d-a30d-a653beff6a6f") ID2D1DrawTransform : public ID2D1Transform { virtual HRESULT STDMETHODCALLTYPE SetDrawInfo( ID2D1DrawInfo *info) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1DrawTransform, 0x36bfdcb6, 0x9739, 0x435d, 0xa3,0x0d, 0xa6,0x53,0xbe,0xff,0x6a,0x6f) #endif #else typedef struct ID2D1DrawTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1DrawTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1DrawTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1DrawTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1DrawTransform *This); /*** ID2D1Transform methods ***/ HRESULT (STDMETHODCALLTYPE *MapOutputRectToInputRects)( ID2D1DrawTransform *This, const D2D1_RECT_L *output_rect, D2D1_RECT_L *input_rects, UINT32 input_rects_count); HRESULT (STDMETHODCALLTYPE *MapInputRectsToOutputRect)( ID2D1DrawTransform *This, const D2D1_RECT_L *input_rects, const D2D1_RECT_L *input_opaque_rects, UINT32 input_rect_count, D2D1_RECT_L *output_rect, D2D1_RECT_L *output_opaque_rect); HRESULT (STDMETHODCALLTYPE *MapInvalidRect)( ID2D1DrawTransform *This, UINT32 index, D2D1_RECT_L input_rect, D2D1_RECT_L *output_rect); /*** ID2D1DrawTransform methods ***/ HRESULT (STDMETHODCALLTYPE *SetDrawInfo)( ID2D1DrawTransform *This, ID2D1DrawInfo *info); END_INTERFACE } ID2D1DrawTransformVtbl; interface ID2D1DrawTransform { CONST_VTBL ID2D1DrawTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1DrawTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1DrawTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1DrawTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1DrawTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1Transform methods ***/ #define ID2D1DrawTransform_MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) (This)->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) #define ID2D1DrawTransform_MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) (This)->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) #define ID2D1DrawTransform_MapInvalidRect(This,index,input_rect,output_rect) (This)->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect) /*** ID2D1DrawTransform methods ***/ #define ID2D1DrawTransform_SetDrawInfo(This,info) (This)->lpVtbl->SetDrawInfo(This,info) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1DrawTransform_QueryInterface(ID2D1DrawTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1DrawTransform_AddRef(ID2D1DrawTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1DrawTransform_Release(ID2D1DrawTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1DrawTransform_GetInputCount(ID2D1DrawTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1Transform methods ***/ static inline HRESULT ID2D1DrawTransform_MapOutputRectToInputRects(ID2D1DrawTransform* This,const D2D1_RECT_L *output_rect,D2D1_RECT_L *input_rects,UINT32 input_rects_count) { return This->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count); } static inline HRESULT ID2D1DrawTransform_MapInputRectsToOutputRect(ID2D1DrawTransform* This,const D2D1_RECT_L *input_rects,const D2D1_RECT_L *input_opaque_rects,UINT32 input_rect_count,D2D1_RECT_L *output_rect,D2D1_RECT_L *output_opaque_rect) { return This->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect); } static inline HRESULT ID2D1DrawTransform_MapInvalidRect(ID2D1DrawTransform* This,UINT32 index,D2D1_RECT_L input_rect,D2D1_RECT_L *output_rect) { return This->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect); } /*** ID2D1DrawTransform methods ***/ static inline HRESULT ID2D1DrawTransform_SetDrawInfo(ID2D1DrawTransform* This,ID2D1DrawInfo *info) { return This->lpVtbl->SetDrawInfo(This,info); } #endif #endif #endif #endif /* __ID2D1DrawTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1ComputeTransform interface */ #ifndef __ID2D1ComputeTransform_INTERFACE_DEFINED__ #define __ID2D1ComputeTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1ComputeTransform, 0x0d85573c, 0x01e3, 0x4f7d, 0xbf,0xd9, 0x0d,0x60,0x60,0x8b,0xf3,0xc3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0d85573c-01e3-4f7d-bfd9-0d60608bf3c3") ID2D1ComputeTransform : public ID2D1Transform { virtual HRESULT STDMETHODCALLTYPE SetComputeInfo( ID2D1ComputeInfo *info) = 0; virtual HRESULT STDMETHODCALLTYPE CalculateThreadgroups( const D2D1_RECT_L *output_rect, UINT32 *dimension_x, UINT32 *dimension_y, UINT32 *dimension_z) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1ComputeTransform, 0x0d85573c, 0x01e3, 0x4f7d, 0xbf,0xd9, 0x0d,0x60,0x60,0x8b,0xf3,0xc3) #endif #else typedef struct ID2D1ComputeTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1ComputeTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1ComputeTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1ComputeTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1ComputeTransform *This); /*** ID2D1Transform methods ***/ HRESULT (STDMETHODCALLTYPE *MapOutputRectToInputRects)( ID2D1ComputeTransform *This, const D2D1_RECT_L *output_rect, D2D1_RECT_L *input_rects, UINT32 input_rects_count); HRESULT (STDMETHODCALLTYPE *MapInputRectsToOutputRect)( ID2D1ComputeTransform *This, const D2D1_RECT_L *input_rects, const D2D1_RECT_L *input_opaque_rects, UINT32 input_rect_count, D2D1_RECT_L *output_rect, D2D1_RECT_L *output_opaque_rect); HRESULT (STDMETHODCALLTYPE *MapInvalidRect)( ID2D1ComputeTransform *This, UINT32 index, D2D1_RECT_L input_rect, D2D1_RECT_L *output_rect); /*** ID2D1ComputeTransform methods ***/ HRESULT (STDMETHODCALLTYPE *SetComputeInfo)( ID2D1ComputeTransform *This, ID2D1ComputeInfo *info); HRESULT (STDMETHODCALLTYPE *CalculateThreadgroups)( ID2D1ComputeTransform *This, const D2D1_RECT_L *output_rect, UINT32 *dimension_x, UINT32 *dimension_y, UINT32 *dimension_z); END_INTERFACE } ID2D1ComputeTransformVtbl; interface ID2D1ComputeTransform { CONST_VTBL ID2D1ComputeTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1ComputeTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1ComputeTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1ComputeTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1ComputeTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1Transform methods ***/ #define ID2D1ComputeTransform_MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) (This)->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) #define ID2D1ComputeTransform_MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) (This)->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) #define ID2D1ComputeTransform_MapInvalidRect(This,index,input_rect,output_rect) (This)->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect) /*** ID2D1ComputeTransform methods ***/ #define ID2D1ComputeTransform_SetComputeInfo(This,info) (This)->lpVtbl->SetComputeInfo(This,info) #define ID2D1ComputeTransform_CalculateThreadgroups(This,output_rect,dimension_x,dimension_y,dimension_z) (This)->lpVtbl->CalculateThreadgroups(This,output_rect,dimension_x,dimension_y,dimension_z) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1ComputeTransform_QueryInterface(ID2D1ComputeTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1ComputeTransform_AddRef(ID2D1ComputeTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1ComputeTransform_Release(ID2D1ComputeTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1ComputeTransform_GetInputCount(ID2D1ComputeTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1Transform methods ***/ static inline HRESULT ID2D1ComputeTransform_MapOutputRectToInputRects(ID2D1ComputeTransform* This,const D2D1_RECT_L *output_rect,D2D1_RECT_L *input_rects,UINT32 input_rects_count) { return This->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count); } static inline HRESULT ID2D1ComputeTransform_MapInputRectsToOutputRect(ID2D1ComputeTransform* This,const D2D1_RECT_L *input_rects,const D2D1_RECT_L *input_opaque_rects,UINT32 input_rect_count,D2D1_RECT_L *output_rect,D2D1_RECT_L *output_opaque_rect) { return This->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect); } static inline HRESULT ID2D1ComputeTransform_MapInvalidRect(ID2D1ComputeTransform* This,UINT32 index,D2D1_RECT_L input_rect,D2D1_RECT_L *output_rect) { return This->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect); } /*** ID2D1ComputeTransform methods ***/ static inline HRESULT ID2D1ComputeTransform_SetComputeInfo(ID2D1ComputeTransform* This,ID2D1ComputeInfo *info) { return This->lpVtbl->SetComputeInfo(This,info); } static inline HRESULT ID2D1ComputeTransform_CalculateThreadgroups(ID2D1ComputeTransform* This,const D2D1_RECT_L *output_rect,UINT32 *dimension_x,UINT32 *dimension_y,UINT32 *dimension_z) { return This->lpVtbl->CalculateThreadgroups(This,output_rect,dimension_x,dimension_y,dimension_z); } #endif #endif #endif #endif /* __ID2D1ComputeTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1AnalysisTransform interface */ #ifndef __ID2D1AnalysisTransform_INTERFACE_DEFINED__ #define __ID2D1AnalysisTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1AnalysisTransform, 0x0359dc30, 0x95e6, 0x4568, 0x90,0x55, 0x27,0x72,0x0d,0x13,0x0e,0x93); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0359dc30-95e6-4568-9055-27720d130e93") ID2D1AnalysisTransform : public IUnknown { virtual HRESULT STDMETHODCALLTYPE ProcessAnalysisResults( const BYTE *data, UINT32 size) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1AnalysisTransform, 0x0359dc30, 0x95e6, 0x4568, 0x90,0x55, 0x27,0x72,0x0d,0x13,0x0e,0x93) #endif #else typedef struct ID2D1AnalysisTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1AnalysisTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1AnalysisTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1AnalysisTransform *This); /*** ID2D1AnalysisTransform methods ***/ HRESULT (STDMETHODCALLTYPE *ProcessAnalysisResults)( ID2D1AnalysisTransform *This, const BYTE *data, UINT32 size); END_INTERFACE } ID2D1AnalysisTransformVtbl; interface ID2D1AnalysisTransform { CONST_VTBL ID2D1AnalysisTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1AnalysisTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1AnalysisTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1AnalysisTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1AnalysisTransform methods ***/ #define ID2D1AnalysisTransform_ProcessAnalysisResults(This,data,size) (This)->lpVtbl->ProcessAnalysisResults(This,data,size) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1AnalysisTransform_QueryInterface(ID2D1AnalysisTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1AnalysisTransform_AddRef(ID2D1AnalysisTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1AnalysisTransform_Release(ID2D1AnalysisTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1AnalysisTransform methods ***/ static inline HRESULT ID2D1AnalysisTransform_ProcessAnalysisResults(ID2D1AnalysisTransform* This,const BYTE *data,UINT32 size) { return This->lpVtbl->ProcessAnalysisResults(This,data,size); } #endif #endif #endif #endif /* __ID2D1AnalysisTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1SourceTransform interface */ #ifndef __ID2D1SourceTransform_INTERFACE_DEFINED__ #define __ID2D1SourceTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1SourceTransform, 0xdb1800dd, 0x0c34, 0x4cf9, 0xbe,0x90, 0x31,0xcc,0x0a,0x56,0x53,0xe1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("db1800dd-0c34-4cf9-be90-31cc0a5653e1") ID2D1SourceTransform : public ID2D1Transform { virtual HRESULT STDMETHODCALLTYPE SetRenderInfo( ID2D1RenderInfo *info) = 0; virtual HRESULT STDMETHODCALLTYPE Draw( ID2D1Bitmap1 *target, const D2D1_RECT_L *draw_rect, D2D1_POINT_2U target_origin) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1SourceTransform, 0xdb1800dd, 0x0c34, 0x4cf9, 0xbe,0x90, 0x31,0xcc,0x0a,0x56,0x53,0xe1) #endif #else typedef struct ID2D1SourceTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1SourceTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1SourceTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1SourceTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1SourceTransform *This); /*** ID2D1Transform methods ***/ HRESULT (STDMETHODCALLTYPE *MapOutputRectToInputRects)( ID2D1SourceTransform *This, const D2D1_RECT_L *output_rect, D2D1_RECT_L *input_rects, UINT32 input_rects_count); HRESULT (STDMETHODCALLTYPE *MapInputRectsToOutputRect)( ID2D1SourceTransform *This, const D2D1_RECT_L *input_rects, const D2D1_RECT_L *input_opaque_rects, UINT32 input_rect_count, D2D1_RECT_L *output_rect, D2D1_RECT_L *output_opaque_rect); HRESULT (STDMETHODCALLTYPE *MapInvalidRect)( ID2D1SourceTransform *This, UINT32 index, D2D1_RECT_L input_rect, D2D1_RECT_L *output_rect); /*** ID2D1SourceTransform methods ***/ HRESULT (STDMETHODCALLTYPE *SetRenderInfo)( ID2D1SourceTransform *This, ID2D1RenderInfo *info); HRESULT (STDMETHODCALLTYPE *Draw)( ID2D1SourceTransform *This, ID2D1Bitmap1 *target, const D2D1_RECT_L *draw_rect, D2D1_POINT_2U target_origin); END_INTERFACE } ID2D1SourceTransformVtbl; interface ID2D1SourceTransform { CONST_VTBL ID2D1SourceTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1SourceTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1SourceTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1SourceTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1SourceTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1Transform methods ***/ #define ID2D1SourceTransform_MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) (This)->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count) #define ID2D1SourceTransform_MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) (This)->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect) #define ID2D1SourceTransform_MapInvalidRect(This,index,input_rect,output_rect) (This)->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect) /*** ID2D1SourceTransform methods ***/ #define ID2D1SourceTransform_SetRenderInfo(This,info) (This)->lpVtbl->SetRenderInfo(This,info) #define ID2D1SourceTransform_Draw(This,target,draw_rect,target_origin) (This)->lpVtbl->Draw(This,target,draw_rect,target_origin) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1SourceTransform_QueryInterface(ID2D1SourceTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1SourceTransform_AddRef(ID2D1SourceTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1SourceTransform_Release(ID2D1SourceTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1SourceTransform_GetInputCount(ID2D1SourceTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1Transform methods ***/ static inline HRESULT ID2D1SourceTransform_MapOutputRectToInputRects(ID2D1SourceTransform* This,const D2D1_RECT_L *output_rect,D2D1_RECT_L *input_rects,UINT32 input_rects_count) { return This->lpVtbl->MapOutputRectToInputRects(This,output_rect,input_rects,input_rects_count); } static inline HRESULT ID2D1SourceTransform_MapInputRectsToOutputRect(ID2D1SourceTransform* This,const D2D1_RECT_L *input_rects,const D2D1_RECT_L *input_opaque_rects,UINT32 input_rect_count,D2D1_RECT_L *output_rect,D2D1_RECT_L *output_opaque_rect) { return This->lpVtbl->MapInputRectsToOutputRect(This,input_rects,input_opaque_rects,input_rect_count,output_rect,output_opaque_rect); } static inline HRESULT ID2D1SourceTransform_MapInvalidRect(ID2D1SourceTransform* This,UINT32 index,D2D1_RECT_L input_rect,D2D1_RECT_L *output_rect) { return This->lpVtbl->MapInvalidRect(This,index,input_rect,output_rect); } /*** ID2D1SourceTransform methods ***/ static inline HRESULT ID2D1SourceTransform_SetRenderInfo(ID2D1SourceTransform* This,ID2D1RenderInfo *info) { return This->lpVtbl->SetRenderInfo(This,info); } static inline HRESULT ID2D1SourceTransform_Draw(ID2D1SourceTransform* This,ID2D1Bitmap1 *target,const D2D1_RECT_L *draw_rect,D2D1_POINT_2U target_origin) { return This->lpVtbl->Draw(This,target,draw_rect,target_origin); } #endif #endif #endif #endif /* __ID2D1SourceTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1ConcreteTransform interface */ #ifndef __ID2D1ConcreteTransform_INTERFACE_DEFINED__ #define __ID2D1ConcreteTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1ConcreteTransform, 0x1a799d8a, 0x69f7, 0x4e4c, 0x9f,0xed, 0x43,0x7c,0xcc,0x66,0x84,0xcc); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1a799d8a-69f7-4e4c-9fed-437ccc6684cc") ID2D1ConcreteTransform : public ID2D1TransformNode { virtual HRESULT STDMETHODCALLTYPE SetOutputBuffer( D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth) = 0; virtual void STDMETHODCALLTYPE SetCached( BOOL is_cached) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1ConcreteTransform, 0x1a799d8a, 0x69f7, 0x4e4c, 0x9f,0xed, 0x43,0x7c,0xcc,0x66,0x84,0xcc) #endif #else typedef struct ID2D1ConcreteTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1ConcreteTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1ConcreteTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1ConcreteTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1ConcreteTransform *This); /*** ID2D1ConcreteTransform methods ***/ HRESULT (STDMETHODCALLTYPE *SetOutputBuffer)( ID2D1ConcreteTransform *This, D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth); void (STDMETHODCALLTYPE *SetCached)( ID2D1ConcreteTransform *This, BOOL is_cached); END_INTERFACE } ID2D1ConcreteTransformVtbl; interface ID2D1ConcreteTransform { CONST_VTBL ID2D1ConcreteTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1ConcreteTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1ConcreteTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1ConcreteTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1ConcreteTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1ConcreteTransform methods ***/ #define ID2D1ConcreteTransform_SetOutputBuffer(This,precision,depth) (This)->lpVtbl->SetOutputBuffer(This,precision,depth) #define ID2D1ConcreteTransform_SetCached(This,is_cached) (This)->lpVtbl->SetCached(This,is_cached) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1ConcreteTransform_QueryInterface(ID2D1ConcreteTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1ConcreteTransform_AddRef(ID2D1ConcreteTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1ConcreteTransform_Release(ID2D1ConcreteTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1ConcreteTransform_GetInputCount(ID2D1ConcreteTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1ConcreteTransform methods ***/ static inline HRESULT ID2D1ConcreteTransform_SetOutputBuffer(ID2D1ConcreteTransform* This,D2D1_BUFFER_PRECISION precision,D2D1_CHANNEL_DEPTH depth) { return This->lpVtbl->SetOutputBuffer(This,precision,depth); } static inline void ID2D1ConcreteTransform_SetCached(ID2D1ConcreteTransform* This,BOOL is_cached) { This->lpVtbl->SetCached(This,is_cached); } #endif #endif #endif #endif /* __ID2D1ConcreteTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1BlendTransform interface */ #ifndef __ID2D1BlendTransform_INTERFACE_DEFINED__ #define __ID2D1BlendTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1BlendTransform, 0x63ac0b32, 0xba44, 0x450f, 0x88,0x06, 0x7f,0x4c,0xa1,0xff,0x2f,0x1b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("63ac0b32-ba44-450f-8806-7f4ca1ff2f1b") ID2D1BlendTransform : public ID2D1ConcreteTransform { virtual void STDMETHODCALLTYPE SetDescription( const D2D1_BLEND_DESCRIPTION *description) = 0; virtual void STDMETHODCALLTYPE GetDescription( D2D1_BLEND_DESCRIPTION *description) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1BlendTransform, 0x63ac0b32, 0xba44, 0x450f, 0x88,0x06, 0x7f,0x4c,0xa1,0xff,0x2f,0x1b) #endif #else typedef struct ID2D1BlendTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1BlendTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1BlendTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1BlendTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1BlendTransform *This); /*** ID2D1ConcreteTransform methods ***/ HRESULT (STDMETHODCALLTYPE *SetOutputBuffer)( ID2D1BlendTransform *This, D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth); void (STDMETHODCALLTYPE *SetCached)( ID2D1BlendTransform *This, BOOL is_cached); /*** ID2D1BlendTransform methods ***/ void (STDMETHODCALLTYPE *SetDescription)( ID2D1BlendTransform *This, const D2D1_BLEND_DESCRIPTION *description); void (STDMETHODCALLTYPE *GetDescription)( ID2D1BlendTransform *This, D2D1_BLEND_DESCRIPTION *description); END_INTERFACE } ID2D1BlendTransformVtbl; interface ID2D1BlendTransform { CONST_VTBL ID2D1BlendTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1BlendTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1BlendTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1BlendTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1BlendTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1ConcreteTransform methods ***/ #define ID2D1BlendTransform_SetOutputBuffer(This,precision,depth) (This)->lpVtbl->SetOutputBuffer(This,precision,depth) #define ID2D1BlendTransform_SetCached(This,is_cached) (This)->lpVtbl->SetCached(This,is_cached) /*** ID2D1BlendTransform methods ***/ #define ID2D1BlendTransform_SetDescription(This,description) (This)->lpVtbl->SetDescription(This,description) #define ID2D1BlendTransform_GetDescription(This,description) (This)->lpVtbl->GetDescription(This,description) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1BlendTransform_QueryInterface(ID2D1BlendTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1BlendTransform_AddRef(ID2D1BlendTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1BlendTransform_Release(ID2D1BlendTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1BlendTransform_GetInputCount(ID2D1BlendTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1ConcreteTransform methods ***/ static inline HRESULT ID2D1BlendTransform_SetOutputBuffer(ID2D1BlendTransform* This,D2D1_BUFFER_PRECISION precision,D2D1_CHANNEL_DEPTH depth) { return This->lpVtbl->SetOutputBuffer(This,precision,depth); } static inline void ID2D1BlendTransform_SetCached(ID2D1BlendTransform* This,BOOL is_cached) { This->lpVtbl->SetCached(This,is_cached); } /*** ID2D1BlendTransform methods ***/ static inline void ID2D1BlendTransform_SetDescription(ID2D1BlendTransform* This,const D2D1_BLEND_DESCRIPTION *description) { This->lpVtbl->SetDescription(This,description); } static inline void ID2D1BlendTransform_GetDescription(ID2D1BlendTransform* This,D2D1_BLEND_DESCRIPTION *description) { This->lpVtbl->GetDescription(This,description); } #endif #endif #endif #endif /* __ID2D1BlendTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1BorderTransform interface */ #ifndef __ID2D1BorderTransform_INTERFACE_DEFINED__ #define __ID2D1BorderTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1BorderTransform, 0x4998735c, 0x3a19, 0x473c, 0x97,0x81, 0x65,0x68,0x47,0xe3,0xa3,0x47); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("4998735c-3a19-473c-9781-656847e3a347") ID2D1BorderTransform : public ID2D1ConcreteTransform { virtual void STDMETHODCALLTYPE SetExtendModeX( D2D1_EXTEND_MODE mode) = 0; virtual void STDMETHODCALLTYPE SetExtendModeY( D2D1_EXTEND_MODE mode) = 0; virtual D2D1_EXTEND_MODE STDMETHODCALLTYPE GetExtendModeX( ) = 0; virtual D2D1_EXTEND_MODE STDMETHODCALLTYPE GetExtendModeY( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1BorderTransform, 0x4998735c, 0x3a19, 0x473c, 0x97,0x81, 0x65,0x68,0x47,0xe3,0xa3,0x47) #endif #else typedef struct ID2D1BorderTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1BorderTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1BorderTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1BorderTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1BorderTransform *This); /*** ID2D1ConcreteTransform methods ***/ HRESULT (STDMETHODCALLTYPE *SetOutputBuffer)( ID2D1BorderTransform *This, D2D1_BUFFER_PRECISION precision, D2D1_CHANNEL_DEPTH depth); void (STDMETHODCALLTYPE *SetCached)( ID2D1BorderTransform *This, BOOL is_cached); /*** ID2D1BorderTransform methods ***/ void (STDMETHODCALLTYPE *SetExtendModeX)( ID2D1BorderTransform *This, D2D1_EXTEND_MODE mode); void (STDMETHODCALLTYPE *SetExtendModeY)( ID2D1BorderTransform *This, D2D1_EXTEND_MODE mode); D2D1_EXTEND_MODE (STDMETHODCALLTYPE *GetExtendModeX)( ID2D1BorderTransform *This); D2D1_EXTEND_MODE (STDMETHODCALLTYPE *GetExtendModeY)( ID2D1BorderTransform *This); END_INTERFACE } ID2D1BorderTransformVtbl; interface ID2D1BorderTransform { CONST_VTBL ID2D1BorderTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1BorderTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1BorderTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1BorderTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1BorderTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1ConcreteTransform methods ***/ #define ID2D1BorderTransform_SetOutputBuffer(This,precision,depth) (This)->lpVtbl->SetOutputBuffer(This,precision,depth) #define ID2D1BorderTransform_SetCached(This,is_cached) (This)->lpVtbl->SetCached(This,is_cached) /*** ID2D1BorderTransform methods ***/ #define ID2D1BorderTransform_SetExtendModeX(This,mode) (This)->lpVtbl->SetExtendModeX(This,mode) #define ID2D1BorderTransform_SetExtendModeY(This,mode) (This)->lpVtbl->SetExtendModeY(This,mode) #define ID2D1BorderTransform_GetExtendModeX(This) (This)->lpVtbl->GetExtendModeX(This) #define ID2D1BorderTransform_GetExtendModeY(This) (This)->lpVtbl->GetExtendModeY(This) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1BorderTransform_QueryInterface(ID2D1BorderTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1BorderTransform_AddRef(ID2D1BorderTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1BorderTransform_Release(ID2D1BorderTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1BorderTransform_GetInputCount(ID2D1BorderTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1ConcreteTransform methods ***/ static inline HRESULT ID2D1BorderTransform_SetOutputBuffer(ID2D1BorderTransform* This,D2D1_BUFFER_PRECISION precision,D2D1_CHANNEL_DEPTH depth) { return This->lpVtbl->SetOutputBuffer(This,precision,depth); } static inline void ID2D1BorderTransform_SetCached(ID2D1BorderTransform* This,BOOL is_cached) { This->lpVtbl->SetCached(This,is_cached); } /*** ID2D1BorderTransform methods ***/ static inline void ID2D1BorderTransform_SetExtendModeX(ID2D1BorderTransform* This,D2D1_EXTEND_MODE mode) { This->lpVtbl->SetExtendModeX(This,mode); } static inline void ID2D1BorderTransform_SetExtendModeY(ID2D1BorderTransform* This,D2D1_EXTEND_MODE mode) { This->lpVtbl->SetExtendModeY(This,mode); } static inline D2D1_EXTEND_MODE ID2D1BorderTransform_GetExtendModeX(ID2D1BorderTransform* This) { return This->lpVtbl->GetExtendModeX(This); } static inline D2D1_EXTEND_MODE ID2D1BorderTransform_GetExtendModeY(ID2D1BorderTransform* This) { return This->lpVtbl->GetExtendModeY(This); } #endif #endif #endif #endif /* __ID2D1BorderTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1OffsetTransform interface */ #ifndef __ID2D1OffsetTransform_INTERFACE_DEFINED__ #define __ID2D1OffsetTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1OffsetTransform, 0x3fe6adea, 0x7643, 0x4f53, 0xbd,0x14, 0xa0,0xce,0x63,0xf2,0x40,0x42); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("3fe6adea-7643-4f53-bd14-a0ce63f24042") ID2D1OffsetTransform : public ID2D1TransformNode { virtual void STDMETHODCALLTYPE SetOffset( D2D1_POINT_2L offset) = 0; #ifdef WIDL_EXPLICIT_AGGREGATE_RETURNS virtual D2D1_POINT_2L* STDMETHODCALLTYPE GetOffset( D2D1_POINT_2L *__ret) = 0; D2D1_POINT_2L STDMETHODCALLTYPE GetOffset( ) { D2D1_POINT_2L __ret; return *GetOffset(&__ret); } #else virtual D2D1_POINT_2L STDMETHODCALLTYPE GetOffset( ) = 0; #endif }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1OffsetTransform, 0x3fe6adea, 0x7643, 0x4f53, 0xbd,0x14, 0xa0,0xce,0x63,0xf2,0x40,0x42) #endif #else typedef struct ID2D1OffsetTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1OffsetTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1OffsetTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1OffsetTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1OffsetTransform *This); /*** ID2D1OffsetTransform methods ***/ void (STDMETHODCALLTYPE *SetOffset)( ID2D1OffsetTransform *This, D2D1_POINT_2L offset); D2D1_POINT_2L * (STDMETHODCALLTYPE *GetOffset)( ID2D1OffsetTransform *This, D2D1_POINT_2L *__ret); END_INTERFACE } ID2D1OffsetTransformVtbl; interface ID2D1OffsetTransform { CONST_VTBL ID2D1OffsetTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1OffsetTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1OffsetTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1OffsetTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1OffsetTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1OffsetTransform methods ***/ #define ID2D1OffsetTransform_SetOffset(This,offset) (This)->lpVtbl->SetOffset(This,offset) #define ID2D1OffsetTransform_GetOffset(This) ID2D1OffsetTransform_GetOffset_define_WIDL_C_INLINE_WRAPPERS_for_aggregate_return_support #else /*** IUnknown methods ***/ static inline HRESULT ID2D1OffsetTransform_QueryInterface(ID2D1OffsetTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1OffsetTransform_AddRef(ID2D1OffsetTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1OffsetTransform_Release(ID2D1OffsetTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1OffsetTransform_GetInputCount(ID2D1OffsetTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1OffsetTransform methods ***/ static inline void ID2D1OffsetTransform_SetOffset(ID2D1OffsetTransform* This,D2D1_POINT_2L offset) { This->lpVtbl->SetOffset(This,offset); } static inline D2D1_POINT_2L ID2D1OffsetTransform_GetOffset(ID2D1OffsetTransform* This) { D2D1_POINT_2L __ret; return *This->lpVtbl->GetOffset(This,&__ret); } #endif #endif #endif #endif /* __ID2D1OffsetTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1BoundsAdjustmentTransform interface */ #ifndef __ID2D1BoundsAdjustmentTransform_INTERFACE_DEFINED__ #define __ID2D1BoundsAdjustmentTransform_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1BoundsAdjustmentTransform, 0x90f732e2, 0x5092, 0x4606, 0xa8,0x19, 0x86,0x51,0x97,0x0b,0xac,0xcd); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("90f732e2-5092-4606-a819-8651970baccd") ID2D1BoundsAdjustmentTransform : public ID2D1TransformNode { virtual void STDMETHODCALLTYPE SetOutputBounds( const D2D1_RECT_L *bounds) = 0; virtual void STDMETHODCALLTYPE GetOutputBounds( D2D1_RECT_L *bounds) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1BoundsAdjustmentTransform, 0x90f732e2, 0x5092, 0x4606, 0xa8,0x19, 0x86,0x51,0x97,0x0b,0xac,0xcd) #endif #else typedef struct ID2D1BoundsAdjustmentTransformVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1BoundsAdjustmentTransform *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1BoundsAdjustmentTransform *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1BoundsAdjustmentTransform *This); /*** ID2D1TransformNode methods ***/ UINT32 (STDMETHODCALLTYPE *GetInputCount)( ID2D1BoundsAdjustmentTransform *This); /*** ID2D1BoundsAdjustmentTransform methods ***/ void (STDMETHODCALLTYPE *SetOutputBounds)( ID2D1BoundsAdjustmentTransform *This, const D2D1_RECT_L *bounds); void (STDMETHODCALLTYPE *GetOutputBounds)( ID2D1BoundsAdjustmentTransform *This, D2D1_RECT_L *bounds); END_INTERFACE } ID2D1BoundsAdjustmentTransformVtbl; interface ID2D1BoundsAdjustmentTransform { CONST_VTBL ID2D1BoundsAdjustmentTransformVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1BoundsAdjustmentTransform_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1BoundsAdjustmentTransform_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1BoundsAdjustmentTransform_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1TransformNode methods ***/ #define ID2D1BoundsAdjustmentTransform_GetInputCount(This) (This)->lpVtbl->GetInputCount(This) /*** ID2D1BoundsAdjustmentTransform methods ***/ #define ID2D1BoundsAdjustmentTransform_SetOutputBounds(This,bounds) (This)->lpVtbl->SetOutputBounds(This,bounds) #define ID2D1BoundsAdjustmentTransform_GetOutputBounds(This,bounds) (This)->lpVtbl->GetOutputBounds(This,bounds) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1BoundsAdjustmentTransform_QueryInterface(ID2D1BoundsAdjustmentTransform* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1BoundsAdjustmentTransform_AddRef(ID2D1BoundsAdjustmentTransform* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1BoundsAdjustmentTransform_Release(ID2D1BoundsAdjustmentTransform* This) { return This->lpVtbl->Release(This); } /*** ID2D1TransformNode methods ***/ static inline UINT32 ID2D1BoundsAdjustmentTransform_GetInputCount(ID2D1BoundsAdjustmentTransform* This) { return This->lpVtbl->GetInputCount(This); } /*** ID2D1BoundsAdjustmentTransform methods ***/ static inline void ID2D1BoundsAdjustmentTransform_SetOutputBounds(ID2D1BoundsAdjustmentTransform* This,const D2D1_RECT_L *bounds) { This->lpVtbl->SetOutputBounds(This,bounds); } static inline void ID2D1BoundsAdjustmentTransform_GetOutputBounds(ID2D1BoundsAdjustmentTransform* This,D2D1_RECT_L *bounds) { This->lpVtbl->GetOutputBounds(This,bounds); } #endif #endif #endif #endif /* __ID2D1BoundsAdjustmentTransform_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1EffectContext interface */ #ifndef __ID2D1EffectContext_INTERFACE_DEFINED__ #define __ID2D1EffectContext_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1EffectContext, 0x3d9f916b, 0x27dc, 0x4ad7, 0xb4,0xf1, 0x64,0x94,0x53,0x40,0xf5,0x63); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("3d9f916b-27dc-4ad7-b4f1-64945340f563") ID2D1EffectContext : public IUnknown { virtual void STDMETHODCALLTYPE GetDpi( float *dpi_x, float *dpi_y) = 0; virtual HRESULT STDMETHODCALLTYPE CreateEffect( REFCLSID clsid, ID2D1Effect **effect) = 0; virtual HRESULT STDMETHODCALLTYPE GetMaximumSupportedFeatureLevel( const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTransformNodeFromEffect( ID2D1Effect *effect, ID2D1TransformNode **node) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBlendTransform( UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBorderTransform( D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform) = 0; virtual HRESULT STDMETHODCALLTYPE CreateOffsetTransform( D2D1_POINT_2L offset, ID2D1OffsetTransform **transform) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBoundsAdjustmentTransform( const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform) = 0; virtual HRESULT STDMETHODCALLTYPE LoadPixelShader( REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) = 0; virtual HRESULT STDMETHODCALLTYPE LoadVertexShader( REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) = 0; virtual HRESULT STDMETHODCALLTYPE LoadComputeShader( REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) = 0; virtual BOOL STDMETHODCALLTYPE IsShaderLoaded( REFGUID shader_id) = 0; virtual HRESULT STDMETHODCALLTYPE CreateResourceTexture( const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties, const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture) = 0; virtual HRESULT STDMETHODCALLTYPE FindResourceTexture( const GUID *id, ID2D1ResourceTexture **texture) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexBuffer( const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id, const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer) = 0; virtual HRESULT STDMETHODCALLTYPE FindVertexBuffer( const GUID *id, ID2D1VertexBuffer **buffer) = 0; virtual HRESULT STDMETHODCALLTYPE CreateColorContext( D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context) = 0; virtual HRESULT STDMETHODCALLTYPE CreateColorContextFromFilename( const WCHAR *filename, ID2D1ColorContext **color_context) = 0; virtual HRESULT STDMETHODCALLTYPE CreateColorContextFromWicColorContext( IWICColorContext *wic_color_context, ID2D1ColorContext **color_context) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D2D1_FEATURE feature, void *data, UINT32 data_size) = 0; virtual BOOL STDMETHODCALLTYPE IsBufferPrecisionSupported( D2D1_BUFFER_PRECISION precision) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1EffectContext, 0x3d9f916b, 0x27dc, 0x4ad7, 0xb4,0xf1, 0x64,0x94,0x53,0x40,0xf5,0x63) #endif #else typedef struct ID2D1EffectContextVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1EffectContext *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1EffectContext *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1EffectContext *This); /*** ID2D1EffectContext methods ***/ void (STDMETHODCALLTYPE *GetDpi)( ID2D1EffectContext *This, float *dpi_x, float *dpi_y); HRESULT (STDMETHODCALLTYPE *CreateEffect)( ID2D1EffectContext *This, REFCLSID clsid, ID2D1Effect **effect); HRESULT (STDMETHODCALLTYPE *GetMaximumSupportedFeatureLevel)( ID2D1EffectContext *This, const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level); HRESULT (STDMETHODCALLTYPE *CreateTransformNodeFromEffect)( ID2D1EffectContext *This, ID2D1Effect *effect, ID2D1TransformNode **node); HRESULT (STDMETHODCALLTYPE *CreateBlendTransform)( ID2D1EffectContext *This, UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform); HRESULT (STDMETHODCALLTYPE *CreateBorderTransform)( ID2D1EffectContext *This, D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform); HRESULT (STDMETHODCALLTYPE *CreateOffsetTransform)( ID2D1EffectContext *This, D2D1_POINT_2L offset, ID2D1OffsetTransform **transform); HRESULT (STDMETHODCALLTYPE *CreateBoundsAdjustmentTransform)( ID2D1EffectContext *This, const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform); HRESULT (STDMETHODCALLTYPE *LoadPixelShader)( ID2D1EffectContext *This, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size); HRESULT (STDMETHODCALLTYPE *LoadVertexShader)( ID2D1EffectContext *This, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size); HRESULT (STDMETHODCALLTYPE *LoadComputeShader)( ID2D1EffectContext *This, REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size); BOOL (STDMETHODCALLTYPE *IsShaderLoaded)( ID2D1EffectContext *This, REFGUID shader_id); HRESULT (STDMETHODCALLTYPE *CreateResourceTexture)( ID2D1EffectContext *This, const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties, const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture); HRESULT (STDMETHODCALLTYPE *FindResourceTexture)( ID2D1EffectContext *This, const GUID *id, ID2D1ResourceTexture **texture); HRESULT (STDMETHODCALLTYPE *CreateVertexBuffer)( ID2D1EffectContext *This, const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id, const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer); HRESULT (STDMETHODCALLTYPE *FindVertexBuffer)( ID2D1EffectContext *This, const GUID *id, ID2D1VertexBuffer **buffer); HRESULT (STDMETHODCALLTYPE *CreateColorContext)( ID2D1EffectContext *This, D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context); HRESULT (STDMETHODCALLTYPE *CreateColorContextFromFilename)( ID2D1EffectContext *This, const WCHAR *filename, ID2D1ColorContext **color_context); HRESULT (STDMETHODCALLTYPE *CreateColorContextFromWicColorContext)( ID2D1EffectContext *This, IWICColorContext *wic_color_context, ID2D1ColorContext **color_context); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID2D1EffectContext *This, D2D1_FEATURE feature, void *data, UINT32 data_size); BOOL (STDMETHODCALLTYPE *IsBufferPrecisionSupported)( ID2D1EffectContext *This, D2D1_BUFFER_PRECISION precision); END_INTERFACE } ID2D1EffectContextVtbl; interface ID2D1EffectContext { CONST_VTBL ID2D1EffectContextVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1EffectContext_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1EffectContext_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1EffectContext_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1EffectContext methods ***/ #define ID2D1EffectContext_GetDpi(This,dpi_x,dpi_y) (This)->lpVtbl->GetDpi(This,dpi_x,dpi_y) #define ID2D1EffectContext_CreateEffect(This,clsid,effect) (This)->lpVtbl->CreateEffect(This,clsid,effect) #define ID2D1EffectContext_GetMaximumSupportedFeatureLevel(This,levels,level_count,max_level) (This)->lpVtbl->GetMaximumSupportedFeatureLevel(This,levels,level_count,max_level) #define ID2D1EffectContext_CreateTransformNodeFromEffect(This,effect,node) (This)->lpVtbl->CreateTransformNodeFromEffect(This,effect,node) #define ID2D1EffectContext_CreateBlendTransform(This,num_inputs,description,transform) (This)->lpVtbl->CreateBlendTransform(This,num_inputs,description,transform) #define ID2D1EffectContext_CreateBorderTransform(This,mode_x,mode_y,transform) (This)->lpVtbl->CreateBorderTransform(This,mode_x,mode_y,transform) #define ID2D1EffectContext_CreateOffsetTransform(This,offset,transform) (This)->lpVtbl->CreateOffsetTransform(This,offset,transform) #define ID2D1EffectContext_CreateBoundsAdjustmentTransform(This,output_rect,transform) (This)->lpVtbl->CreateBoundsAdjustmentTransform(This,output_rect,transform) #define ID2D1EffectContext_LoadPixelShader(This,shader_id,buffer,buffer_size) (This)->lpVtbl->LoadPixelShader(This,shader_id,buffer,buffer_size) #define ID2D1EffectContext_LoadVertexShader(This,shader_id,buffer,buffer_size) (This)->lpVtbl->LoadVertexShader(This,shader_id,buffer,buffer_size) #define ID2D1EffectContext_LoadComputeShader(This,shader_id,buffer,buffer_size) (This)->lpVtbl->LoadComputeShader(This,shader_id,buffer,buffer_size) #define ID2D1EffectContext_IsShaderLoaded(This,shader_id) (This)->lpVtbl->IsShaderLoaded(This,shader_id) #define ID2D1EffectContext_CreateResourceTexture(This,id,texture_properties,data,strides,data_size,texture) (This)->lpVtbl->CreateResourceTexture(This,id,texture_properties,data,strides,data_size,texture) #define ID2D1EffectContext_FindResourceTexture(This,id,texture) (This)->lpVtbl->FindResourceTexture(This,id,texture) #define ID2D1EffectContext_CreateVertexBuffer(This,buffer_properties,id,custom_buffer_properties,buffer) (This)->lpVtbl->CreateVertexBuffer(This,buffer_properties,id,custom_buffer_properties,buffer) #define ID2D1EffectContext_FindVertexBuffer(This,id,buffer) (This)->lpVtbl->FindVertexBuffer(This,id,buffer) #define ID2D1EffectContext_CreateColorContext(This,space,profile,profile_size,color_context) (This)->lpVtbl->CreateColorContext(This,space,profile,profile_size,color_context) #define ID2D1EffectContext_CreateColorContextFromFilename(This,filename,color_context) (This)->lpVtbl->CreateColorContextFromFilename(This,filename,color_context) #define ID2D1EffectContext_CreateColorContextFromWicColorContext(This,wic_color_context,color_context) (This)->lpVtbl->CreateColorContextFromWicColorContext(This,wic_color_context,color_context) #define ID2D1EffectContext_CheckFeatureSupport(This,feature,data,data_size) (This)->lpVtbl->CheckFeatureSupport(This,feature,data,data_size) #define ID2D1EffectContext_IsBufferPrecisionSupported(This,precision) (This)->lpVtbl->IsBufferPrecisionSupported(This,precision) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1EffectContext_QueryInterface(ID2D1EffectContext* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1EffectContext_AddRef(ID2D1EffectContext* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1EffectContext_Release(ID2D1EffectContext* This) { return This->lpVtbl->Release(This); } /*** ID2D1EffectContext methods ***/ static inline void ID2D1EffectContext_GetDpi(ID2D1EffectContext* This,float *dpi_x,float *dpi_y) { This->lpVtbl->GetDpi(This,dpi_x,dpi_y); } static inline HRESULT ID2D1EffectContext_CreateEffect(ID2D1EffectContext* This,REFCLSID clsid,ID2D1Effect **effect) { return This->lpVtbl->CreateEffect(This,clsid,effect); } static inline HRESULT ID2D1EffectContext_GetMaximumSupportedFeatureLevel(ID2D1EffectContext* This,const D3D_FEATURE_LEVEL *levels,UINT32 level_count,D3D_FEATURE_LEVEL *max_level) { return This->lpVtbl->GetMaximumSupportedFeatureLevel(This,levels,level_count,max_level); } static inline HRESULT ID2D1EffectContext_CreateTransformNodeFromEffect(ID2D1EffectContext* This,ID2D1Effect *effect,ID2D1TransformNode **node) { return This->lpVtbl->CreateTransformNodeFromEffect(This,effect,node); } static inline HRESULT ID2D1EffectContext_CreateBlendTransform(ID2D1EffectContext* This,UINT32 num_inputs,const D2D1_BLEND_DESCRIPTION *description,ID2D1BlendTransform **transform) { return This->lpVtbl->CreateBlendTransform(This,num_inputs,description,transform); } static inline HRESULT ID2D1EffectContext_CreateBorderTransform(ID2D1EffectContext* This,D2D1_EXTEND_MODE mode_x,D2D1_EXTEND_MODE mode_y,ID2D1BorderTransform **transform) { return This->lpVtbl->CreateBorderTransform(This,mode_x,mode_y,transform); } static inline HRESULT ID2D1EffectContext_CreateOffsetTransform(ID2D1EffectContext* This,D2D1_POINT_2L offset,ID2D1OffsetTransform **transform) { return This->lpVtbl->CreateOffsetTransform(This,offset,transform); } static inline HRESULT ID2D1EffectContext_CreateBoundsAdjustmentTransform(ID2D1EffectContext* This,const D2D1_RECT_L *output_rect,ID2D1BoundsAdjustmentTransform **transform) { return This->lpVtbl->CreateBoundsAdjustmentTransform(This,output_rect,transform); } static inline HRESULT ID2D1EffectContext_LoadPixelShader(ID2D1EffectContext* This,REFGUID shader_id,const BYTE *buffer,UINT32 buffer_size) { return This->lpVtbl->LoadPixelShader(This,shader_id,buffer,buffer_size); } static inline HRESULT ID2D1EffectContext_LoadVertexShader(ID2D1EffectContext* This,REFGUID shader_id,const BYTE *buffer,UINT32 buffer_size) { return This->lpVtbl->LoadVertexShader(This,shader_id,buffer,buffer_size); } static inline HRESULT ID2D1EffectContext_LoadComputeShader(ID2D1EffectContext* This,REFGUID shader_id,const BYTE *buffer,UINT32 buffer_size) { return This->lpVtbl->LoadComputeShader(This,shader_id,buffer,buffer_size); } static inline BOOL ID2D1EffectContext_IsShaderLoaded(ID2D1EffectContext* This,REFGUID shader_id) { return This->lpVtbl->IsShaderLoaded(This,shader_id); } static inline HRESULT ID2D1EffectContext_CreateResourceTexture(ID2D1EffectContext* This,const GUID *id,const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,const BYTE *data,const UINT32 *strides,UINT32 data_size,ID2D1ResourceTexture **texture) { return This->lpVtbl->CreateResourceTexture(This,id,texture_properties,data,strides,data_size,texture); } static inline HRESULT ID2D1EffectContext_FindResourceTexture(ID2D1EffectContext* This,const GUID *id,ID2D1ResourceTexture **texture) { return This->lpVtbl->FindResourceTexture(This,id,texture); } static inline HRESULT ID2D1EffectContext_CreateVertexBuffer(ID2D1EffectContext* This,const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties,const GUID *id,const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties,ID2D1VertexBuffer **buffer) { return This->lpVtbl->CreateVertexBuffer(This,buffer_properties,id,custom_buffer_properties,buffer); } static inline HRESULT ID2D1EffectContext_FindVertexBuffer(ID2D1EffectContext* This,const GUID *id,ID2D1VertexBuffer **buffer) { return This->lpVtbl->FindVertexBuffer(This,id,buffer); } static inline HRESULT ID2D1EffectContext_CreateColorContext(ID2D1EffectContext* This,D2D1_COLOR_SPACE space,const BYTE *profile,UINT32 profile_size,ID2D1ColorContext **color_context) { return This->lpVtbl->CreateColorContext(This,space,profile,profile_size,color_context); } static inline HRESULT ID2D1EffectContext_CreateColorContextFromFilename(ID2D1EffectContext* This,const WCHAR *filename,ID2D1ColorContext **color_context) { return This->lpVtbl->CreateColorContextFromFilename(This,filename,color_context); } static inline HRESULT ID2D1EffectContext_CreateColorContextFromWicColorContext(ID2D1EffectContext* This,IWICColorContext *wic_color_context,ID2D1ColorContext **color_context) { return This->lpVtbl->CreateColorContextFromWicColorContext(This,wic_color_context,color_context); } static inline HRESULT ID2D1EffectContext_CheckFeatureSupport(ID2D1EffectContext* This,D2D1_FEATURE feature,void *data,UINT32 data_size) { return This->lpVtbl->CheckFeatureSupport(This,feature,data,data_size); } static inline BOOL ID2D1EffectContext_IsBufferPrecisionSupported(ID2D1EffectContext* This,D2D1_BUFFER_PRECISION precision) { return This->lpVtbl->IsBufferPrecisionSupported(This,precision); } #endif #endif #endif #endif /* __ID2D1EffectContext_INTERFACE_DEFINED__ */ /***************************************************************************** * ID2D1EffectImpl interface */ #ifndef __ID2D1EffectImpl_INTERFACE_DEFINED__ #define __ID2D1EffectImpl_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID2D1EffectImpl, 0xa248fd3f, 0x3e6c, 0x4e63, 0x9f,0x03, 0x7f,0x68,0xec,0xc9,0x1d,0xb9); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a248fd3f-3e6c-4e63-9f03-7f68ecc91db9") ID2D1EffectImpl : public IUnknown { virtual HRESULT STDMETHODCALLTYPE Initialize( ID2D1EffectContext *context, ID2D1TransformGraph *graph) = 0; virtual HRESULT STDMETHODCALLTYPE PrepareForRender( D2D1_CHANGE_TYPE type) = 0; virtual HRESULT STDMETHODCALLTYPE SetGraph( ID2D1TransformGraph *graph) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID2D1EffectImpl, 0xa248fd3f, 0x3e6c, 0x4e63, 0x9f,0x03, 0x7f,0x68,0xec,0xc9,0x1d,0xb9) #endif #else typedef struct ID2D1EffectImplVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID2D1EffectImpl *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID2D1EffectImpl *This); ULONG (STDMETHODCALLTYPE *Release)( ID2D1EffectImpl *This); /*** ID2D1EffectImpl methods ***/ HRESULT (STDMETHODCALLTYPE *Initialize)( ID2D1EffectImpl *This, ID2D1EffectContext *context, ID2D1TransformGraph *graph); HRESULT (STDMETHODCALLTYPE *PrepareForRender)( ID2D1EffectImpl *This, D2D1_CHANGE_TYPE type); HRESULT (STDMETHODCALLTYPE *SetGraph)( ID2D1EffectImpl *This, ID2D1TransformGraph *graph); END_INTERFACE } ID2D1EffectImplVtbl; interface ID2D1EffectImpl { CONST_VTBL ID2D1EffectImplVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID2D1EffectImpl_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID2D1EffectImpl_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID2D1EffectImpl_Release(This) (This)->lpVtbl->Release(This) /*** ID2D1EffectImpl methods ***/ #define ID2D1EffectImpl_Initialize(This,context,graph) (This)->lpVtbl->Initialize(This,context,graph) #define ID2D1EffectImpl_PrepareForRender(This,type) (This)->lpVtbl->PrepareForRender(This,type) #define ID2D1EffectImpl_SetGraph(This,graph) (This)->lpVtbl->SetGraph(This,graph) #else /*** IUnknown methods ***/ static inline HRESULT ID2D1EffectImpl_QueryInterface(ID2D1EffectImpl* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static inline ULONG ID2D1EffectImpl_AddRef(ID2D1EffectImpl* This) { return This->lpVtbl->AddRef(This); } static inline ULONG ID2D1EffectImpl_Release(ID2D1EffectImpl* This) { return This->lpVtbl->Release(This); } /*** ID2D1EffectImpl methods ***/ static inline HRESULT ID2D1EffectImpl_Initialize(ID2D1EffectImpl* This,ID2D1EffectContext *context,ID2D1TransformGraph *graph) { return This->lpVtbl->Initialize(This,context,graph); } static inline HRESULT ID2D1EffectImpl_PrepareForRender(ID2D1EffectImpl* This,D2D1_CHANGE_TYPE type) { return This->lpVtbl->PrepareForRender(This,type); } static inline HRESULT ID2D1EffectImpl_SetGraph(ID2D1EffectImpl* This,ID2D1TransformGraph *graph) { return This->lpVtbl->SetGraph(This,graph); } #endif #endif #endif #endif /* __ID2D1EffectImpl_INTERFACE_DEFINED__ */ /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d2d1effectauthor_h__ */