/*** Autogenerated by WIDL 10.17 from /var/tmp/portage/app-emulation/wine-vanilla-10.17/work/wine-10.17/include/d2d1effects_2.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __d2d1effects_2_h__ #define __d2d1effects_2_h__ /* Forward declarations */ /* Headers for imported files */ #include #ifdef __cplusplus extern "C" { #endif DEFINE_GUID(CLSID_D2D1Grayscale, 0x36dde0eb,0x3725,0x42e0,0x83,0x6d,0x52,0xfb,0x20,0xae,0xe6,0x44); DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4); typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP { D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0x0, D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 0x1, D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 0x2, D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 0x3, D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 0x4, D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff } D2D1_HIGHLIGHTSANDSHADOWS_PROP; typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA { D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0x0, D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 0x1, D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff } D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA; /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d2d1effects_2_h__ */