$NetBSD$ Fix absolute value for floating point values. --- src/game_menu.c.orig 2013-09-07 22:14:32.000000000 +0000 +++ src/game_menu.c @@ -1992,9 +1992,9 @@ void JE_updateNavScreen( void ) navX = navX + (newNavX - navX) / 2.0f; navY = navY + (newNavY - navY) / 2.0f; - if (abs(newNavX - navX) < 1) + if (fabs(newNavX - navX) < 1) navX = newNavX; - if (abs(newNavY - navY) < 1) + if (fabs(newNavY - navY) < 1) navY = newNavY; fill_rectangle_xy(VGAScreen, 314, 0, 319, 199, 230);