cmake_minimum_required(VERSION 3.0) # Enforce "Debug" as standard build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) endif(NOT CMAKE_BUILD_TYPE) # CMake project configuration project(yquake2-3zb2) # Enforce compiler flags (GCC / Clang compatible, yquake2 # won't build with another compiler anyways) # -Wall -> More warnings # -fno-strict-aliasing -> Quake 2 is far away from strict aliasing # -fwrapv -> Make signed integer overflows defined set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv") # Use -O2 as maximum optimization level. -O3 has it's problems with yquake2. string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") # Operating system add_definitions(-DOSTYPE="${CMAKE_SYSTEM_NAME}") # Architecture string string(REGEX REPLACE "amd64" "x86_64" ARCH "${CMAKE_SYSTEM_PROCESSOR}") string(REGEX REPLACE "i.86" "i386" ARCH "${ARCH}") string(REGEX REPLACE "^arm.*" "arm" ARCH "${ARCH}") add_definitions(-DARCH="${ARCH}") # Linker Flags if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") list(APPEND 3zb2LinkerFlags "-lm") else() list(APPEND 3zb2LinkerFlags "-lm -rdynamic") endif() set(3zb2-Source src/bot/fire.c src/bot/func.c src/bot/za.c src/bot/bot.c src/g_chase.c src/g_cmds.c src/g_combat.c src/g_ctf.c src/g_func.c src/g_items.c src/g_main.c src/g_misc.c src/g_monster.c src/g_phys.c src/g_save.c src/g_spawn.c src/g_svcmds.c src/g_target.c src/g_trigger.c src/g_utils.c src/g_weapon.c src/monster/move.c src/player/client.c src/player/hud.c src/player/menu.c src/player/trail.c src/player/view.c src/player/weapon.c src/shared/shared.c ) set(3zb2-Header src/header/bot.h src/header/botstr.h src/header/ctf.h src/header/game.h src/header/local.h src/header/menu.h src/header/player.h src/header/shared.h ) # Build the 3zb2 dynamic library add_library(game SHARED ${3zb2-Source} ${3zb2-Header}) set_target_properties(game PROPERTIES PREFIX "" LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release ) target_link_libraries(game ${3zb2LinkerFlags})