#include #if 0 asm(" .text\n" " .globl _start\n" "_start: move.l %d2,-(%a7)\n" " move.l %d1,-(%a7)\n" " move.l %a0,-(%a7)\n" " move.l %d0,-(%a7)\n" " lea _c_start,%a5\n" " jsr (%a5)\n" " lea 16(sp),sp\n" " rts" ); #endif extern int main (); extern uint16_t *framebuffer; extern uint32_t pitch; void init_screen(uint16_t *fb, uint32_t p, uint32_t w, uint32_t h); void put_char(char); void silence(int); void _c_start(uint32_t p asm("d0"), uint16_t *fb asm("a0"), uint32_t w asm("d1"), uint32_t h asm("d2")) //void c_start(uint32_t p, uint16_t *fb, uint32_t w, uint32_t h) { silence(0); init_screen(fb, p, w, h); main(); }