/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id: SDL_cgxmodes.c,v 1.2 2002/11/20 08:51:47 gabry Exp $"; #endif /* Utilities for getting and setting the X display mode */ #include #include #include #include "SDL_timer.h" #include "SDL_error.h" #include "SDL_events.h" #include "../../events/SDL_events_c.h" #include "SDL_cgxvideo.h" #include "SDL_cgxwm_c.h" #include "SDL_cgxmodes_c.h" #include "../../mydebug.h" #ifdef AROS #include "SDL_cgximage_c.h" #include #endif #define CGX_DEBUG static void set_best_resolution(_THIS, int width, int height) { Uint32 idok; int depth = 8; if ( SDL_Display) depth = GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH); idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width, CYBRBIDTG_NominalHeight, height, CYBRBIDTG_Depth, depth, TAG_DONE); D(bug(" depth %ld display id %ld \n", depth, idok)); if ( idok != INVALID_ID ) { if ( SDL_Display) { if ( currently_fullscreen) CloseScreen(SDL_Display); else UnlockPubScreen(NULL, SDL_Display); } SDL_Display = GFX_Display = OpenScreenTags(NULL, SA_Width, width, SA_Height, height, SA_Depth, depth, SA_DisplayID, idok, SA_ShowTitle, FALSE, TAG_DONE); } } static void get_real_resolution(_THIS, int *w, int *h) { *w = /*SDL_Display->Width*/ SDL_Window->Width - SDL_Window->BorderLeft - SDL_Window->BorderRight; *h = /*SDL_Display->Height*/ SDL_Window->Height - SDL_Window->BorderBottom - SDL_Window->BorderTop; } static void move_cursor_to(_THIS, int x, int y) { /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ /* DA FARE! */ } static void add_visual(_THIS, int depth, int class) { Uint32 tID = BestCModeIDTags( CYBRBIDTG_NominalWidth, 640, CYBRBIDTG_NominalHeight, 480, CYBRBIDTG_Depth, depth, //CYBRBIDTG_BoardName,"UAE", TAG_DONE); if ( tID != INVALID_ID ) { int n = this->hidden->nvisuals; this->hidden->visuals[n].depth = depth; this->hidden->visuals[n].visual = tID; this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID); this->hidden->nvisuals++; } } #define TrueColor 1 #define PseudoColor 2 int CGX_GetVideoModes(_THIS) { int i; ULONG nextid; int nmodes = 0; SDL_modelist = NULL; nextid = NextDisplayInfo(INVALID_ID); while ( nextid != INVALID_ID ) { if ( IsCyberModeID(nextid)) { DisplayInfoHandle h; if ( h = FindDisplayInfo(nextid)) { struct DimensionInfo info; if ( GetDisplayInfoData(h, (char *)&info, sizeof(struct DimensionInfo), DTAG_DIMS, NULL)) { int ok = 0; for ( i = 0; i < nmodes; i++ ) { if ( SDL_modelist[i]->w == (info.Nominal.MaxX + 1) && SDL_modelist[i]->h == (info.Nominal.MaxY + 1)) ok = 1; } if ( !ok ) { nmodes++; SDL_modelist = (SDL_Rect **)realloc(SDL_modelist, (nmodes + 1) * sizeof(SDL_Rect * )); SDL_modelist[nmodes] = NULL; if ( SDL_modelist) { SDL_modelist[nmodes - 1] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[nmodes - 1] == NULL ) break; SDL_modelist[nmodes - 1]->x = 0; SDL_modelist[nmodes - 1]->y = 0; SDL_modelist[nmodes - 1]->w = info.Nominal.MaxX + 1; SDL_modelist[nmodes - 1]->h = info.Nominal.MaxY + 1; } } } } } nextid = NextDisplayInfo(nextid); } this->hidden->nvisuals = 0; /* Search for the visuals in deepest-first order, so that the first will be the richest one */ add_visual(this, 32, TrueColor); add_visual(this, 24, TrueColor); add_visual(this, 16, TrueColor); add_visual(this, 15, TrueColor); add_visual(this, 8, PseudoColor); if ( this->hidden->nvisuals == 0 ) { int n = this->hidden->nvisuals; SDL_SetError("Bug in BestCModeIDTags Found use 16 bit screen fallback \n"); //return -1; this->hidden->visuals[n].depth = 16; this->hidden->visuals[n].visual = 0x50011100; this->hidden->visuals[n].bpp = 2; this->hidden->nvisuals++; } if ( SDL_modelist == NULL ) { SDL_modelist = (SDL_Rect **)malloc((1 + 1) * sizeof(SDL_Rect * )); i = 0; if ( SDL_modelist) { SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); if ( SDL_modelist[i] ) { SDL_modelist[i]->x = 0; SDL_modelist[i]->y = 0; SDL_modelist[i]->w = SDL_Display->Width; SDL_modelist[i]->h = SDL_Display->Height; ++i; } SDL_modelist[i] = NULL; } } D( if ( SDL_modelist ) { bug("CGX video mode list: (%ld)\n", nmodes); for ( i = 0; SDL_modelist[i]; ++i ) { bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h); } } ); D( { bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals); for ( i = 0; i < this->hidden->nvisuals; i++ ) bug("\t%lx - depth: %ld bpp: %ld\n", this->hidden->visuals[i].visual, this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp); } ); return 0; } int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format) { int i; for ( i = 0; i < this->hidden->nvisuals; i++ ) { if ( this->hidden->visuals[i].depth == format->BitsPerPixel ) // Era bpp return 1; } return 0; } SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { struct Screen *sc; int depth; if ( CGX_SupportedVisual(this, format)) { if ( flags & SDL_FULLSCREEN ) { return ((SDL_Rect * *) - 1); } else { sc = LockPubScreen(0); depth = GetCyberMapAttr(sc->RastPort.BitMap, CYBRMATTR_DEPTH); UnlockPubScreen(0, sc); if ( format->BitsPerPixel == depth ) { D(bug("bits per pixel %ld ok\n", format->BitsPerPixel)); return ((SDL_Rect * *) - 1); } else { D(bug("bits per pixel %ld we want not\n", format->BitsPerPixel)); return ((SDL_Rect **)0); } } } else { return ((SDL_Rect **)0); } } void CGX_FreeVideoModes(_THIS) { int i; if ( SDL_modelist) { for ( i = 0; SDL_modelist[i]; ++i ) { free(SDL_modelist[i]); } free(SDL_modelist); SDL_modelist = NULL; } } int CGX_ResizeFullScreen(_THIS) { int x, y; int real_w, real_h; if ( currently_fullscreen) { /* Per ora non faccio nulla qui */ } return (1); } void _QueueEnterFullScreen(_THIS) { } int CGX_EnterFullScreen(_THIS) { int okay; Uint32 saved_flags; okay = 1; saved_flags = this->screen->flags; if ( !currently_fullscreen) { int real_w, real_h; /* Map the fullscreen window to blank the screen */ get_real_resolution(this, &real_w, &real_h); CGX_DestroyWindow(this, this->screen); set_best_resolution(this, real_w, real_h); /* Grab the mouse on the fullscreen window The event handling will know when we become active, and then enter fullscreen mode if we can't grab the mouse this time. */ #if 0 if ( (XGrabPointer(SDL_Display, FSwindow, True, 0, GrabModeAsync, GrabModeAsync, FSwindow, None, CurrentTime) != GrabSuccess) || (XGrabKeyboard(SDL_Display, WMwindow, True, GrabModeAsync, GrabModeAsync, CurrentTime) != 0) ) { XUnmapWindow(SDL_Display, FSwindow); X11_WaitUnmapped(this, FSwindow); X11_QueueEnterFullScreen(this); return(0); } #endif currently_fullscreen = 1; this->screen->flags = saved_flags; CGX_CreateWindow(this, this->screen, real_w, real_h, GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH), this->screen->flags); /* Set the new resolution */ okay = CGX_ResizeFullScreen(this); if ( !okay ) { CGX_LeaveFullScreen(this); } /* Set the colormap */ /* if ( SDL_XColorMap ) { XInstallColormap(SDL_Display, SDL_XColorMap); } */ } // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); return (okay); } int CGX_LeaveFullScreen(_THIS) { if ( currently_fullscreen) { int width, height; if ( SDL_Window) { CloseWindow(SDL_Window); SDL_Window = NULL; } CloseScreen(SDL_Display); GFX_Display = SDL_Display = LockPubScreen(NULL); currently_fullscreen = 0; CGX_CreateWindow(this, this->screen, this->screen->w, this->screen->h, GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH), this->screen->flags); CGX_ResizeImage(this, this->screen, 0L); } return (0); }