#ifndef GRAPHICS_COLLIDE_H #define GRAPHICS_COLLIDE_H /* ** $VER: collide.h 1.1 (7.8.2001) ** ** include file for collision detection and control ** ** Copyright (C) 2019-2022 Hyperion Entertainment CVBA. ** Developed under license. */ /* These bit descriptors are used by the GEL collide routines. * These bits are set in the hitMask and meMask variables of * a GEL to describe whether or not these types of collisions * can affect the GEL. BNDRY_HIT is described further below; * this bit is permanently assigned as the boundary-hit flag. * The other bit GEL_HIT is meant only as a default to cover * any GEL hitting any other; the user may redefine this bit. */ #define BORDERHIT 0 /* These bit descriptors are used by the GEL boundry hit routines. * When the user's boundry-hit routine is called (via the argument * set by a call to SetCollision) the first argument passed to * the user's routine is the address of the GEL involved in the * boundry-hit, and the second argument has the appropriate bit(s) * set to describe which boundry was surpassed */ #define TOPHIT 1 #define BOTTOMHIT 2 #define LEFTHIT 4 #define RIGHTHIT 8 #endif /* GRAPHICS_COLLIDE_H */