#ifndef _VBCCINLINE_REALTIME_H #define _VBCCINLINE_REALTIME_H #ifndef EXEC_TYPES_H #include #endif APTR __LockRealTime(__reg("a6") void *, __reg("d0") ULONG lockType)="\tjsr\t-30(a6)"; #define LockRealTime(lockType) __LockRealTime(RealTimeBase, (lockType)) VOID __UnlockRealTime(__reg("a6") void *, __reg("a0") APTR lock)="\tjsr\t-36(a6)"; #define UnlockRealTime(lock) __UnlockRealTime(RealTimeBase, (lock)) struct Player * __CreatePlayerA(__reg("a6") void *, __reg("a0") CONST struct TagItem * tagList)="\tjsr\t-42(a6)"; #define CreatePlayerA(tagList) __CreatePlayerA(RealTimeBase, (tagList)) #if !defined(NO_INLINE_STDARG) && (__STDC__ == 1L) && (__STDC_VERSION__ >= 199901L) struct Player * __CreatePlayer(__reg("a6") void *, Tag tagList, ...)="\tmove.l\ta0,-(a7)\n\tlea\t4(a7),a0\n\tjsr\t-42(a6)\n\tmovea.l\t(a7)+,a0"; #define CreatePlayer(...) __CreatePlayer(RealTimeBase, __VA_ARGS__) #endif VOID __DeletePlayer(__reg("a6") void *, __reg("a0") struct Player * player)="\tjsr\t-48(a6)"; #define DeletePlayer(player) __DeletePlayer(RealTimeBase, (player)) BOOL __SetPlayerAttrsA(__reg("a6") void *, __reg("a0") struct Player * player, __reg("a1") CONST struct TagItem * tagList)="\tjsr\t-54(a6)"; #define SetPlayerAttrsA(player, tagList) __SetPlayerAttrsA(RealTimeBase, (player), (tagList)) #if !defined(NO_INLINE_STDARG) && (__STDC__ == 1L) && (__STDC_VERSION__ >= 199901L) BOOL __SetPlayerAttrs(__reg("a6") void *, __reg("a0") struct Player * player, ...)="\tmove.l\ta1,-(a7)\n\tlea\t4(a7),a1\n\tjsr\t-54(a6)\n\tmovea.l\t(a7)+,a1"; #define SetPlayerAttrs(...) __SetPlayerAttrs(RealTimeBase, __VA_ARGS__) #endif LONG __SetConductorState(__reg("a6") void *, __reg("a0") struct Player * player, __reg("d0") ULONG state, __reg("d1") LONG time)="\tjsr\t-60(a6)"; #define SetConductorState(player, state, time) __SetConductorState(RealTimeBase, (player), (state), (time)) BOOL __ExternalSync(__reg("a6") void *, __reg("a0") struct Player * player, __reg("d0") LONG minTime, __reg("d1") LONG maxTime)="\tjsr\t-66(a6)"; #define ExternalSync(player, minTime, maxTime) __ExternalSync(RealTimeBase, (player), (minTime), (maxTime)) struct Conductor * __NextConductor(__reg("a6") void *, __reg("a0") CONST struct Conductor * previousConductor)="\tjsr\t-72(a6)"; #define NextConductor(previousConductor) __NextConductor(RealTimeBase, (previousConductor)) struct Conductor * __FindConductor(__reg("a6") void *, __reg("a0") CONST_STRPTR name)="\tjsr\t-78(a6)"; #define FindConductor(name) __FindConductor(RealTimeBase, (name)) ULONG __GetPlayerAttrsA(__reg("a6") void *, __reg("a0") struct Player * player, __reg("a1") CONST struct TagItem * tagList)="\tjsr\t-84(a6)"; #define GetPlayerAttrsA(player, tagList) __GetPlayerAttrsA(RealTimeBase, (player), (tagList)) #if !defined(NO_INLINE_STDARG) && (__STDC__ == 1L) && (__STDC_VERSION__ >= 199901L) ULONG __GetPlayerAttrs(__reg("a6") void *, __reg("a0") struct Player * player, ...)="\tmove.l\ta1,-(a7)\n\tlea\t4(a7),a1\n\tjsr\t-84(a6)\n\tmovea.l\t(a7)+,a1"; #define GetPlayerAttrs(...) __GetPlayerAttrs(RealTimeBase, __VA_ARGS__) #endif #endif /* _VBCCINLINE_REALTIME_H */